# Quake

**URL:** https://discuss.quaddicted.com/c/quake/6.md

[Latest](https://discuss.quaddicted.com/latest.md) · [Categories](https://discuss.quaddicted.com/categories.md) · [Tags](https://discuss.quaddicted.com/tags.md)

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## [QuaddictedTool v2.3.9](https://discuss.quaddicted.com/t/quaddictedtool-v2-3-9/3074)

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**Author:** [@motorboy](https://discuss.quaddicted.com/u/motorboy)\
**Replies:** 45\
**Last updated:** [October 23, 2026, 11:11pm UTC](https://discuss.quaddicted.com/t/quaddictedtool-v2-3-9/3074 "2026-10-23T23:11:31Z")

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QuaddictedTool v2.3.9 A utility for viewing and downloading maps from quaddicted.com. You can add colored labels, comments, your own notes, and your own rating (v2.0+) to each map/mod. You can sort the database by nam…

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## [QMLauncher v2.1 - Launcher for Quake and Quake2](https://discuss.quaddicted.com/t/qmlauncher-v2-1-launcher-for-quake-and-quake2/3056)

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**Author:** [@motorboy](https://discuss.quaddicted.com/u/motorboy)\
**Replies:** 66\
**Last updated:** [October 23, 2026, 5:06pm UTC](https://discuss.quaddicted.com/t/qmlauncher-v2-1-launcher-for-quake-and-quake2/3056 "2026-10-23T17:06:50Z")

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QMLauncher v2.1 - launcher for Quake and Quake2. Allows you to attach a picture to each mod, add a description, color label, comment. Add/edit label - right mouse button in the list of mods. Add/edit comment - edit th…

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## [Slipgate Classic Beta 0.2: Quake Episode 1 rebuilt on the Half-Life engine](https://discuss.quaddicted.com/t/slipgate-classic-beta-0-2-quake-episode-1-rebuilt-on-the-half-life-engine/8321)

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**Author:** [@slipgateclassic](https://discuss.quaddicted.com/u/slipgateclassic)\
**Replies:** 2\
**Last updated:** [October 19, 2026, 10:57am UTC](https://discuss.quaddicted.com/t/slipgate-classic-beta-0-2-quake-episode-1-rebuilt-on-the-half-life-engine/8321 "2026-10-19T10:57:09Z")

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Slipgate Classic Beta 0.2 is out! We've rebuilt the full first episode of Quake on the Half-Life engine, and now you can play it with friends. Highlights: All of Quake Episode 1, start map through E1M8, rebuilt on Gol…

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## [Tracking new releases (for addition to the database)](https://discuss.quaddicted.com/t/tracking-new-releases-for-addition-to-the-database/2585)

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**Author:** [@Spirit](https://discuss.quaddicted.com/u/Spirit)\
**Replies:** 891\
**Last updated:** [October 16, 2026, 12:38am UTC](https://discuss.quaddicted.com/t/tracking-new-releases-for-addition-to-the-database/2585 "2026-10-16T00:38:22Z")

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Let’s make 2019+ better than 2018. If I am missing a upload of a (well-packaged) new map for more than a week, you may give me animal names. Check what’s uploaded in https://www.quaddicted.com/files/maps/singleplayer/ P…

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## [Recommend me Q2 content (for non-remaster, yamagi, linux)](https://discuss.quaddicted.com/t/recommend-me-q2-content-for-non-remaster-yamagi-linux/8312)

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**Author:** [@gera](https://discuss.quaddicted.com/u/gera)\
**Replies:** 0\
**Last updated:** [October 1, 2026, 1:24pm UTC](https://discuss.quaddicted.com/t/recommend-me-q2-content-for-non-remaster-yamagi-linux/8312 "2026-10-01T13:24:29Z")

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I did the Q2 official levels and expansions. I'd like to play some community packs. I know about 'idgames2' but seems like the uploads there stopped at year 2000 or something. Which packs do you recommend me to try and …

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## [Hi everyone,  I am releasing my Quake 1 deathmatch map called "Spiral Spire".  Map Details: - Map Name: Spiral Spire - Author: QuakeAzDev - Game Type: Deathmatch (2-8 players) - Format: Quake 1 (.bsp, .lit, .txt included)  Description: A fast-paced deathm](https://discuss.quaddicted.com/t/hi-everyone-i-am-releasing-my-quake-1-deathmatch-map-called-spiral-spire-map-details-map-name-spiral-spire-author-quakeazdev-game-type-deathmatch-2-8-players-format-quake-1-bsp-lit-txt-included-description-a-fast-paced-deathm/8306)

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**Author:** [@QuakeAZDev](https://discuss.quaddicted.com/u/QuakeAZDev)\
**Replies:** 0\
**Last updated:** [September 22, 2026, 9:27am UTC](https://discuss.quaddicted.com/t/hi-everyone-i-am-releasing-my-quake-1-deathmatch-map-called-spiral-spire-map-details-map-name-spiral-spire-author-quakeazdev-game-type-deathmatch-2-8-players-format-quake-1-bsp-lit-txt-included-description-a-fast-paced-deathm/8306 "2026-09-22T09:27:50Z")

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https://www.slipseer.com/index.php?resources/quakehq.638/

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## [Thread with links to all high resolution textures](https://discuss.quaddicted.com/t/thread-with-links-to-all-high-resolution-textures/3033)

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**Author:** [@Hardvore](https://discuss.quaddicted.com/u/Hardvore)\
**Replies:** 21\
**Last updated:** [September 20, 2026, 6:47am UTC](https://discuss.quaddicted.com/t/thread-with-links-to-all-high-resolution-textures/3033 "2026-09-20T06:47:31Z")

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Hi Fellow Quake 1 Die Hard fanatics I was wondering where i could find the thread with complete list of all the download links of pretty much every official released and fan created map packs. I remembered a thread li…

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## [Classic Frogbot mod v2: Ultimate Code Necromancy](https://discuss.quaddicted.com/t/classic-frogbot-mod-v2-ultimate-code-necromancy/8265)

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**Author:** [@DrLex](https://discuss.quaddicted.com/u/DrLex)\
**Replies:** 1\
**Last updated:** [September 12, 2026, 5:25pm UTC](https://discuss.quaddicted.com/t/classic-frogbot-mod-v2-ultimate-code-necromancy/8265 "2026-09-12T17:25:17Z")

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TL;DR I have “accidentally” revived the QuakeC Frogbot mod (aka FBCA) It now works (again) both in classic Quake engines and QuakeWorld Compiles with any recent FTEQCC, not only some specific ancient Windows build Bots …

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## [Quake Injector version 8 release candidate 2](https://discuss.quaddicted.com/t/quake-injector-version-8-release-candidate-2/8138)

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**Author:** [@JohnNy\_cz](https://discuss.quaddicted.com/u/JohnNy_cz)\
**Replies:** 8\
**Last updated:** [September 3, 2026, 9:20am UTC](https://discuss.quaddicted.com/t/quake-injector-version-8-release-candidate-2/8138 "2026-09-03T09:20:45Z")

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Hi everyone, A new version of Quake Injector is ready for community testing! New features: Dark mode + 3 other new UI themes Works with the new API v1 Support for non-standard archive folder structures Fixes: Fixe…

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## [Mod "Play\_Q\_14.2" for QSS+vkQ and "Play\_Q\_Rem\_1.0" for QRem2021](https://discuss.quaddicted.com/t/mod-play-q-14-2-for-qss-vkq-and-play-q-rem-1-0-for-qrem2021/8229)

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**Author:** [@Andrew](https://discuss.quaddicted.com/u/Andrew)\
**Replies:** 1\
**Last updated:** [August 23, 2026, 8:24pm UTC](https://discuss.quaddicted.com/t/mod-play-q-14-2-for-qss-vkq-and-play-q-rem-1-0-for-qrem2021/8229 "2026-08-23T20:24:27Z")

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Changes in version "Play\_Q\_14.2": (A list of all changes and additions is located inside the archive in a text file.) the ability to tear corpses into pieces has been activated for all types of weapons; - the shadows…

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## [Mod Play\_Q\_rev.14.1 by Ash1980 (18.04.25) for QSS+vkQ](https://discuss.quaddicted.com/t/mod-play-q-rev-14-1-by-ash1980-18-04-25-for-qss-vkq/7973)

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**Author:** [@Andrew](https://discuss.quaddicted.com/u/Andrew)\
**Replies:** 6\
**Last updated:** [August 23, 2026, 6:58pm UTC](https://discuss.quaddicted.com/t/mod-play-q-rev-14-1-by-ash1980-18-04-25-for-qss-vkq/7973 "2026-08-23T18:58:21Z")

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The mod has been updated to version 14.1. The archive also contains the source files.

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## [Ad\_sepulcher and SP maps HD textures and a lot of vanilla stuff](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546)

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**Author:** [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Replies:** 222\
**Last updated:** [July 27, 2026, 7:56pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546 "2026-07-27T19:56:21Z")

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Little FAQ Texture packs do not contains duplicated textures and if You see some “SD holes” between HD textures it means You skip something. To solve just download: All QRP Texturepacks for Quake and both MP1 and …

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## [QUAKE RE-MASTER, YAY OR NAY?](https://discuss.quaddicted.com/t/quake-re-master-yay-or-nay/2922)

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**Author:** [@Balgorg](https://discuss.quaddicted.com/u/Balgorg)\
**Replies:** 20\
**Last updated:** [July 12, 2026, 9:43pm UTC](https://discuss.quaddicted.com/t/quake-re-master-yay-or-nay/2922 "2026-07-12T21:43:51Z")

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So come on, after a little while, your thoughts upon the re-master? I would imagine that most here, upon Quaddicted, are loyal fans of the original, having discovered it at the time, or at some time close after? But no…

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## [Find rare quake files: new archive index and search](https://discuss.quaddicted.com/t/find-rare-quake-files-new-archive-index-and-search/7745)

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**Author:** [@jasonb](https://discuss.quaddicted.com/u/jasonb)\
**Replies:** 10\
**Last updated:** [June 23, 2026, 3:27pm UTC](https://discuss.quaddicted.com/t/find-rare-quake-files-new-archive-index-and-search/7745 "2026-06-23T15:27:50Z")

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Are you looking for a rare or hard to find quake file? I’ve created an index of about 33+ million URLs across about 2,000+ quake websites on archive.org, and the index is growing by the moment. Using a simple web inter…

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## [90's to early 2000's Q1 expansions](https://discuss.quaddicted.com/t/90s-to-early-2000s-q1-expansions/8151)

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**Author:** [@TheTreeofDoom](https://discuss.quaddicted.com/u/TheTreeofDoom)\
**Replies:** 2\
**Last updated:** [June 23, 2026, 3:24pm UTC](https://discuss.quaddicted.com/t/90s-to-early-2000s-q1-expansions/8151 "2026-06-23T15:24:18Z")

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I am looking for fanmade and unofficial expansion packs (like episodes) from the 90’s to early 2000’s. I have tried some from that era for Quake 2 but not as much for Quake 1.

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## [I love quake could there be more mods with slipgates !!](https://discuss.quaddicted.com/t/i-love-quake-could-there-be-more-mods-with-slipgates/8157)

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**Author:** [@gigajoehail](https://discuss.quaddicted.com/u/gigajoehail)\
**Replies:** 2\
**Last updated:** [June 23, 2026, 3:22pm UTC](https://discuss.quaddicted.com/t/i-love-quake-could-there-be-more-mods-with-slipgates/8157 "2026-06-23T15:22:11Z")

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Thanks goes out to all of you for keeping quake alive. I’d love to get my hands on a single player map pack that missions from the slip gate to other places and back like a real base doing it. The slipgate mystifies me.

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## [are there any jump maps for quake like there are jump maps in tf2?](https://discuss.quaddicted.com/t/are-there-any-jump-maps-for-quake-like-there-are-jump-maps-in-tf2/8214)

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**Author:** [@kraker](https://discuss.quaddicted.com/u/kraker)\
**Replies:** 7\
**Last updated:** [June 23, 2026, 3:17pm UTC](https://discuss.quaddicted.com/t/are-there-any-jump-maps-for-quake-like-there-are-jump-maps-in-tf2/8214 "2026-06-23T15:17:22Z")

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just movement maps where you use the rocket launcher to traverse a map and use engine quirks for speed or whatever it may be

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## [Origins of modded Quake enemies?](https://discuss.quaddicted.com/t/origins-of-modded-quake-enemies/8192)

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**Author:** [@GoodGaiety](https://discuss.quaddicted.com/u/GoodGaiety)\
**Replies:** 2\
**Last updated:** [June 23, 2026, 3:00pm UTC](https://discuss.quaddicted.com/t/origins-of-modded-quake-enemies/8192 "2026-06-23T15:00:54Z")

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I’ve experimented with lots of content addons, some classic and some new, and I’ve noticed a lot of overlapping features, namely enemies…what’s up with that? Is everyone pulling from the same old batch of baddies nestled…

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## [Quake Alpha Version from 1995 ??](https://discuss.quaddicted.com/t/quake-alpha-version-from-1995/2593)

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**Author:** [@MegaRanger](https://discuss.quaddicted.com/u/MegaRanger)\
**Replies:** 95\
**Last updated:** [June 23, 2026, 2:38pm UTC](https://discuss.quaddicted.com/t/quake-alpha-version-from-1995/2593 "2026-06-23T14:38:45Z")

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I found on https://archive.org/details/Slobby24 an ISO file with old games and software. One entry is an alpha version of Quake (called “QUAKE 0.8A ALPHA”). It seems that this version is from October 1995. I previously…

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## [Quake Injector Is Wonderfull](https://discuss.quaddicted.com/t/quake-injector-is-wonderfull/8158)

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**Author:** [@gigajoehail](https://discuss.quaddicted.com/u/gigajoehail)\
**Replies:** 12\
**Last updated:** [June 23, 2026, 2:24pm UTC](https://discuss.quaddicted.com/t/quake-injector-is-wonderfull/8158 "2026-06-23T14:24:25Z")

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Thanks to all of those working on quake things. I’m loving this !

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## [RT Enhanced Quake (vkquake-rt)](https://discuss.quaddicted.com/t/rt-enhanced-quake-vkquake-rt/7626)

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**Author:** [@minderz](https://discuss.quaddicted.com/u/minderz)\
**Replies:** 1\
**Last updated:** [May 27, 2026, 11:38am UTC](https://discuss.quaddicted.com/t/rt-enhanced-quake-vkquake-rt/7626 "2026-05-27T11:38:12Z")

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Hi everybody i was wondering if there is someone interested in playing “Dimension of the Machine” on RT enhanced Quake. i’m using vkquake-rt v1.0.2 ( sultim-t/vkquake-rt (github.com) 1) and playing Quake with RT is AWE…

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## [Dimension of the Machine](https://discuss.quaddicted.com/t/dimension-of-the-machine/8233)

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**Author:** [@Trinca](https://discuss.quaddicted.com/u/Trinca)\
**Replies:** 1\
**Last updated:** [May 27, 2026, 5:35am UTC](https://discuss.quaddicted.com/t/dimension-of-the-machine/8233 "2026-05-27T05:35:56Z")

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Damn just played full pack during the weekend, what a blast mge2m1 blow my mind with the building all destroyed :laughing: navigation in then is just WHHHHHHAT watch minute 9:30 ahead just insane the detai…

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## [Which packs have good coop support?](https://discuss.quaddicted.com/t/which-packs-have-good-coop-support/8227)

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**Author:** [@gera](https://discuss.quaddicted.com/u/gera)\
**Replies:** 0\
**Last updated:** [April 28, 2026, 2:58pm UTC](https://discuss.quaddicted.com/t/which-packs-have-good-coop-support/8227 "2026-04-28T14:58:55Z")

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I'd like to play coop with someone using vkquake (and other non-quakeworld ports). However it's rare to find a pack that was intended for vanilla coop since jam projects almost never have this as a requirement for mapper…

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## [Newbie looking for map recommendations.](https://discuss.quaddicted.com/t/newbie-looking-for-map-recommendations/8218)

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**Author:** [@TheFloorIsLiterallyLava](https://discuss.quaddicted.com/u/TheFloorIsLiterallyLava)\
**Replies:** 8\
**Last updated:** [March 29, 2026, 3:52am UTC](https://discuss.quaddicted.com/t/newbie-looking-for-map-recommendations/8218 "2026-03-29T03:52:08Z")

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Hello all! I am new to community Quake maps. I’ve played a few already and had a lot of fun, but I am wondering what the generally regarded “must plays” are.

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## [Trying to find an old map pack circa mid-2000s](https://discuss.quaddicted.com/t/trying-to-find-an-old-map-pack-circa-mid-2000s/8210)

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**Author:** [@Ruin](https://discuss.quaddicted.com/u/Ruin)\
**Replies:** 4\
**Last updated:** [March 18, 2026, 3:45am UTC](https://discuss.quaddicted.com/t/trying-to-find-an-old-map-pack-circa-mid-2000s/8210 "2026-03-18T03:45:51Z")

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Hello, Does anyone remember a very old compilation of vanilla maps from the mid 2000s that had its own custom-made start map? The start map was very simple. It had a starry sky with teleports to each level with a textur…

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## [Texture WADs never used in Quake before.](https://discuss.quaddicted.com/t/texture-wads-never-used-in-quake-before/2995)

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**Author:** [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Replies:** 34\
**Last updated:** [February 22, 2026, 8:23am UTC](https://discuss.quaddicted.com/t/texture-wads-never-used-in-quake-before/2995 "2026-02-22T08:23:32Z")

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This collection of texture WADs was never used in Quake before, but they can be perfectly integrated into Quake Universe. All of them is gathered from games released before 2000 year (seems to be), hence they are old-sc…

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## [Need help! Traversal issue in custom Quake BSP v29 loader — always hits leaf 0](https://discuss.quaddicted.com/t/need-help-traversal-issue-in-custom-quake-bsp-v29-loader-always-hits-leaf-0/8207)

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**Author:** [@nizard81](https://discuss.quaddicted.com/u/nizard81)\
**Replies:** 0\
**Last updated:** [January 20, 2026, 2:48pm UTC](https://discuss.quaddicted.com/t/need-help-traversal-issue-in-custom-quake-bsp-v29-loader-always-hits-leaf-0/8207 "2026-01-20T14:48:27Z")

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Hi all, I’m implementing a Quake-style BSP traversal using my own runtime structs. I’ve loaded the disk structs (dnode\_t / dleaf\_t) correctly, and I’ve created corresponding runtime nodes and leaves (mnode\_t / mleaf\_t) f…

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## [Texture Wads use in commercial Project](https://discuss.quaddicted.com/t/texture-wads-use-in-commercial-project/8094)

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**Author:** [@Venor](https://discuss.quaddicted.com/u/Venor)\
**Replies:** 4\
**Last updated:** [January 8, 2026, 11:21pm UTC](https://discuss.quaddicted.com/t/texture-wads-use-in-commercial-project/8094 "2026-01-08T23:21:11Z")

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Hi, im a BIG fan of the old style of maps, the chunky, crispy, edgy style like found in the old games Thief, Rune, Quake etc. I currently use Trenchbroom for all my needs and make or addapt free fitting Textures down t…

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## [Château Inferno - Episode](https://discuss.quaddicted.com/t/chateau-inferno-episode/8174)

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**Author:** [@PatIV](https://discuss.quaddicted.com/u/PatIV)\
**Replies:** 0\
**Last updated:** [November 1, 2025, 3:56am UTC](https://discuss.quaddicted.com/t/chateau-inferno-episode/8174 "2025-11-01T03:56:25Z")

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Château Inferno is a 3+2 maps episode + Introduction level. It contains 3 large maps, 1 medium and 1 small map. Mainly medieval/runic themes with some base textures. I suggest using IronWail if you want the best perfo…

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## [very minimal .pak](https://discuss.quaddicted.com/t/very-minimal-pak/8173)

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**Author:** [@asd](https://discuss.quaddicted.com/u/asd)\
**Replies:** 1\
**Last updated:** [October 30, 2025, 8:44pm UTC](https://discuss.quaddicted.com/t/very-minimal-pak/8173 "2025-10-30T20:44:57Z")

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im making a fork of quakespasm and i want a simple .pak to test stuff

[Next page](https://discuss.quaddicted.com/c/quake/6.md?page=1)
