# Quake Engines

**URL:** https://discuss.quaddicted.com/c/quake/quake-engines/15.md

[Latest](https://discuss.quaddicted.com/latest.md) · [Categories](https://discuss.quaddicted.com/categories.md) · [Tags](https://discuss.quaddicted.com/tags.md)

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## [RT Enhanced Quake (vkquake-rt)](https://discuss.quaddicted.com/t/rt-enhanced-quake-vkquake-rt/7626)

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**Author:** [@minderz](https://discuss.quaddicted.com/u/minderz)\
**Replies:** 1\
**Last updated:** [May 27, 2026, 11:38am UTC](https://discuss.quaddicted.com/t/rt-enhanced-quake-vkquake-rt/7626 "2026-05-27T11:38:12Z")

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Hi everybody i was wondering if there is someone interested in playing “Dimension of the Machine” on RT enhanced Quake. i’m using vkquake-rt v1.0.2 ( sultim-t/vkquake-rt (github.com) 1) and playing Quake with RT is AWE…

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## [very minimal .pak](https://discuss.quaddicted.com/t/very-minimal-pak/8173)

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**Author:** [@asd](https://discuss.quaddicted.com/u/asd)\
**Replies:** 1\
**Last updated:** [October 30, 2025, 8:44pm UTC](https://discuss.quaddicted.com/t/very-minimal-pak/8173 "2025-10-30T20:44:57Z")

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im making a fork of quakespasm and i want a simple .pak to test stuff

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## [Help making Darkplaces look like Software Quake (square particles, no filtering)](https://discuss.quaddicted.com/t/help-making-darkplaces-look-like-software-quake-square-particles-no-filtering/8167)

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**Author:** [@Antiriad](https://discuss.quaddicted.com/u/Antiriad)\
**Replies:** 7\
**Last updated:** [October 28, 2025, 7:30pm UTC](https://discuss.quaddicted.com/t/help-making-darkplaces-look-like-software-quake-square-particles-no-filtering/8167 "2025-10-28T19:30:49Z")

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Hi everyone :smiley: I recently picked up an Oculus Go for a ridiculously low price, just to mess around with Quake in VR — and it actually works great using a Darkplaces-based VR port! Now I’m trying to make it look a…

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## [How to use a different \`id1\` dir in Quakespasm/Ironwail?](https://discuss.quaddicted.com/t/how-to-use-a-different-id1-dir-in-quakespasm-ironwail/7737)

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**Author:** [@lebrozy](https://discuss.quaddicted.com/u/lebrozy)\
**Replies:** 1\
**Last updated:** [October 19, 2024, 12:36am UTC](https://discuss.quaddicted.com/t/how-to-use-a-different-id1-dir-in-quakespasm-ironwail/7737 "2024-10-19T00:36:49Z")

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These engines have a -basedir flag but this is not exactly what I want. For example, there is a re-release id1 dir aside from the classic id1 one. I want to load some of my existing games with the classic one as base, an…

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## [Mark V on Linux](https://discuss.quaddicted.com/t/mark-v-on-linux/7546)

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**Author:** [@brogild](https://discuss.quaddicted.com/u/brogild)\
**Replies:** 2\
**Last updated:** [July 2, 2024, 10:48am UTC](https://discuss.quaddicted.com/t/mark-v-on-linux/7546 "2024-07-02T10:48:01Z")

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As a Linux user I’ve never been able to play Nehahra. QuakeFTE has an inbuilt menu setting for this (as it does for all of the expansions) but it doesn’t work. After recently being directed to MarkV though I find that it…

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## [SoftQuake 1.2.0](https://discuss.quaddicted.com/t/softquake-1-2-0/3098)

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**Author:** [@voidstar](https://discuss.quaddicted.com/u/voidstar)\
**Replies:** 10\
**Last updated:** [December 4, 2023, 10:40pm UTC](https://discuss.quaddicted.com/t/softquake-1-2-0/3098 "2023-12-04T22:40:58Z")

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\-- Version 1.2.0 is out. You can get it here -- Windows x86: https://github.com/voidstar-dev/SoftQuake/releases/download/1.2.0/softquake-1.2.0-win32.zip Linux x86: https://github.com/voidstar-dev/SoftQuake/releases…

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## [New Quakespasm-Spiked version issues](https://discuss.quaddicted.com/t/new-quakespasm-spiked-version-issues/7419)

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**Author:** [@NoNameUser](https://discuss.quaddicted.com/u/NoNameUser)\
**Replies:** 7\
**Last updated:** [December 2, 2023, 11:18am UTC](https://discuss.quaddicted.com/t/new-quakespasm-spiked-version-issues/7419 "2023-12-02T11:18:11Z")

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Latest QSS version seems to have no compatibility with neither pk3 nor png files, both of which worked in previous versions. Anyone knows why this is?

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## [Linux options](https://discuss.quaddicted.com/t/linux-options/2883)

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**Author:** [@triple\_agent](https://discuss.quaddicted.com/u/triple_agent)\
**Replies:** 30\
**Last updated:** [November 5, 2023, 11:21am UTC](https://discuss.quaddicted.com/t/linux-options/2883 "2023-11-05T11:21:11Z")

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For all the Linux enthusiasts out there, wanting to play ‘Quake’ - for the sourceport of choice, there is hardly any other sensible way, than to choose the sourceports, that support the ‘Vulkan’ technology. Currently, to…

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## [Autocomplete in QS console](https://discuss.quaddicted.com/t/autocomplete-in-qs-console/3106)

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**Author:** [@triple\_agent](https://discuss.quaddicted.com/u/triple_agent)\
**Replies:** 0\
**Last updated:** [September 10, 2023, 10:12am UTC](https://discuss.quaddicted.com/t/autocomplete-in-qs-console/3106 "2023-09-10T10:12:01Z")

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I would like to highlight a very fine quality-of-life function in ‘Quakespasm’ engine that is the autocomplete. Simply pressing “TAB” in the console will show you available options linked with a command introduced - for …

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## [Industri](https://discuss.quaddicted.com/t/industri/3094)

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**Author:** [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Replies:** 0\
**Last updated:** [August 10, 2023, 6:19pm UTC](https://discuss.quaddicted.com/t/industri/3094 "2023-08-10T18:19:37Z")

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Anyone got Industri running on Windows 10? Downloaded from https://www.quaddicted.com/files/engines/industri/. I was able to run Tenebrae 2010 (probably version 1), Industri is based on Tenebrae 2. I haven’t played it in…

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## [Zircon  Alpha 10 "DarkPlaces Mark V" With Mouse Driven Menu](https://discuss.quaddicted.com/t/zircon-alpha-10-darkplaces-mark-v-with-mouse-driven-menu/3067)

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**Author:** [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Replies:** 43\
**Last updated:** [August 5, 2023, 6:16am UTC](https://discuss.quaddicted.com/t/zircon-alpha-10-darkplaces-mark-v-with-mouse-driven-menu/3067 "2023-08-05T06:16:37Z")

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Zircon Alpha 10 “DarkPlaces Mark V” With Mouse Driven Menu https://www.moddb.com/mods/zircon-engine

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## [Changing language in QuakeSpasm (and QS-Spiked)](https://discuss.quaddicted.com/t/changing-language-in-quakespasm-and-qs-spiked/3091)

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**Author:** [@Jugador](https://discuss.quaddicted.com/u/Jugador)\
**Replies:** 0\
**Last updated:** [July 30, 2023, 7:06pm UTC](https://discuss.quaddicted.com/t/changing-language-in-quakespasm-and-qs-spiked/3091 "2023-07-30T19:06:18Z")

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Ironwail lets me change the language of the in-game messages in Dimension of the Machine with the “language” command. Is there a similar command in QuakeSpasm and QuakeSpasm-Spiked? I can probably do it the dirty way by…

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## [QuakeSpasm running at 10 fps after installing QuakeSpasm-Spiked](https://discuss.quaddicted.com/t/quakespasm-running-at-10-fps-after-installing-quakespasm-spiked/3090)

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**Author:** [@Jugador](https://discuss.quaddicted.com/u/Jugador)\
**Replies:** 6\
**Last updated:** [July 30, 2023, 5:15pm UTC](https://discuss.quaddicted.com/t/quakespasm-running-at-10-fps-after-installing-quakespasm-spiked/3090 "2023-07-30T17:15:56Z")

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I installed QuakeSpasm-Spiked to play Dimension of the Machine, and now QuakeSpasm runs at 10 fps. I reinstalled QuakeSpasm and the problem persists. Has anyone else experienced this problem? How do I fix it?

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## ['Doom' sourceports](https://discuss.quaddicted.com/t/doom-sourceports/2879)

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**Author:** [@triple\_agent](https://discuss.quaddicted.com/u/triple_agent)\
**Replies:** 7\
**Last updated:** [July 5, 2023, 8:57am UTC](https://discuss.quaddicted.com/t/doom-sourceports/2879 "2023-07-05T08:57:28Z")

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I have not been a major ‘Doom’ follower, nor any particular ‘Doom’ player in my life. My origins and my childhood, is ‘Wolfenstein 3D’, to be exact. Nonetheless, my fascination with the ‘Doom’ franchise, was ‘Doom 3’ - p…

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## [Zoom option](https://discuss.quaddicted.com/t/zoom-option/3085)

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**Author:** [@triple\_agent](https://discuss.quaddicted.com/u/triple_agent)\
**Replies:** 0\
**Last updated:** [July 1, 2023, 8:09pm UTC](https://discuss.quaddicted.com/t/zoom-option/3085 "2023-07-01T20:09:34Z")

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The zoom option has been present in ‘Quake’ for a long time, originally bound to “F11” key as far as I remember. It was rather clunky to use and the purpose of it seemed doubtful. The ‘vkQuake’ engine version “1.22” brin…

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## [How do you display fps in Quakespasm?](https://discuss.quaddicted.com/t/how-do-you-display-fps-in-quakespasm/3070)

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**Author:** [@DatBlodGud](https://discuss.quaddicted.com/u/DatBlodGud)\
**Replies:** 2\
**Last updated:** [May 18, 2023, 5:12pm UTC](https://discuss.quaddicted.com/t/how-do-you-display-fps-in-quakespasm/3070 "2023-05-18T17:12:27Z")

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What is the command to show an fps counter in Quakespasm? I tried vid\_fps but that didn’t work.

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## [Case sensitivity](https://discuss.quaddicted.com/t/case-sensitivity/2961)

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**Author:** [@triple\_agent](https://discuss.quaddicted.com/u/triple_agent)\
**Replies:** 15\
**Last updated:** [May 10, 2023, 10:51am UTC](https://discuss.quaddicted.com/t/case-sensitivity/2961 "2023-05-10T10:51:30Z")

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‘Linux’ is a case sensitive environment, contrary to a more popular ‘Windows’. Many developers and mappers in the ‘Quake’ community, who natively develop on ‘Windows’, sometimes create a little bit of confusion for the ‘…

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## [Crosshair selectable from the menu](https://discuss.quaddicted.com/t/crosshair-selectable-from-the-menu/2992)

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**Author:** [@triple\_agent](https://discuss.quaddicted.com/u/triple_agent)\
**Replies:** 3\
**Last updated:** [January 12, 2023, 5:10am UTC](https://discuss.quaddicted.com/t/crosshair-selectable-from-the-menu/2992 "2023-01-12T05:10:26Z")

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I saw that since ‘vkQuake’ version “1.13.1”, the crosshair is now selectable from the menu, as either cross or dot style. If I am not mistaken, the function is represented as a c-var of either “crosshair 1” or “crosshair…

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## [QS "background mod" mode](https://discuss.quaddicted.com/t/qs-background-mod-mode/3040)

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**Author:** [@triple\_agent](https://discuss.quaddicted.com/u/triple_agent)\
**Replies:** 3\
**Last updated:** [January 3, 2023, 7:00am UTC](https://discuss.quaddicted.com/t/qs-background-mod-mode/3040 "2023-01-03T07:00:53Z")

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In regular ‘Quakespasm’ - unlike in ‘QSS’ or ‘vkQuake’ - there appears to be few ways to launch a game using multiple custom .PAK files, especially if these are placed in various and separate folders. For that example, i…

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## [QS "vid\_fsaa"](https://discuss.quaddicted.com/t/qs-vid-fsaa/2994)

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**Author:** [@triple\_agent](https://discuss.quaddicted.com/u/triple_agent)\
**Replies:** 5\
**Last updated:** [September 27, 2022, 7:31pm UTC](https://discuss.quaddicted.com/t/qs-vid-fsaa/2994 "2022-09-27T19:31:32Z")

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Does anyone know whether “vid\_fsaa” value always defaults to zero in ‘Quakespasm’ or does the default value depend on some particular specs? Furthermore, is there any way to set it through the game menu or only through t…

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## [Does vkQuake support .pk3 files?](https://discuss.quaddicted.com/t/does-vkquake-support-pk3-files/2935)

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**Author:** [@darkfader](https://discuss.quaddicted.com/u/darkfader)\
**Replies:** 5\
**Last updated:** [February 8, 2022, 4:32pm UTC](https://discuss.quaddicted.com/t/does-vkquake-support-pk3-files/2935 "2022-02-08T16:32:37Z")

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I am running vkQuake and hoping to potentially modify the HUD. But it seems that it doesn’t load any (typical) mod in pk3 format. Can someone please point me in the right direction, if possible? Or have any solutions? …
