02c7c702516c04acf14574414a9165d2132849e428accbde8c1f863207d8e93e

02c7c702516c04acf14574414a9165d2132849e428accbde8c1f863207d8e93e
overall_rating 2.714285714285714 14

Forum thread for qakula4

pity. i think this had potential.

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Yes, it is a pity, the outdoor and less but too most of the indoor looked and played very good for its time. It also outstands in inmersion and atmosphere.

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This map sure goes all out with the aesthetics. It consists of two landscape rooms and a more traditional dungeon in between. As a sidenote, the first room kind of reminds me of the Unigine Heaven benchmark! Well, the map apparently did drop the framerate pretty heavily back in the day! xD

The author strove to make Quake art, and there is certainly artistic flair to this map. The map features a few but carefully selected new textures to suit the artistic direction he went with, and for its time the map looks really good, in my opinion; even the more traditional dungeon part.

The gameplay takes a bit of a side role here, with secrets being unmarked, ammo being kind of scarce and in the landscape rooms I wasn’t always sure what I was supposed to do. The map brought me back to the beginning in the end, but I couldn’t find an actual exit, as stated in the description here. I guess it was kind of the point to have the player explore and interact with the set pieces and see what they do. However, as a player, who likes to explore and take his time, I didn’t mind it much.

Overall, for what the map set out to do - art - it succeeds pretty well in my opinion, and having decent gameplay on the side is nothing but a good thing. With a few reservations, I just might rate this 4/5 for its time.

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I agree with Esrael that this has strong artistic values, but the gameplay is below-average. It plays like a beginner’s map from someone who has tons of potential but is still finding his feet–which is essentially what it is, since the author went on to become a star Unreal mapper.

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