04061cf28476eed1eb26d103483531bdfc6efc678eb5833b5b1ad3ba1994f321

04061cf28476eed1eb26d103483531bdfc6efc678eb5833b5b1ad3ba1994f321
overall_rating 3.188235294117647 17

Forum thread for hrimturt

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Reminds me of CTF-November from Unreal Tournament :slight_smile:

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No one in his right mind can truly rate this other than a 3. :slight_smile:

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Strange thing to say really.

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I pretty much agree with negke. There is a GL but more weapon variety wouldn’t hurt. Enforcers drop cells that are utterly useless and you don’t even get an SNG to mow down the many enemies packed on the walkway at the start of map 2, so the fight turns into a boring hide-shoot-hide game.

Aesthetically, it’s nothing special either. Some doors are missing a sound, brushwork is quite blocky, texturing lacks detail, there’s a few nasty z-fighting surfaces and I think it might be the first time I play a map where Rubicon textures don’t look great.

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I can’t tell how to run this. There’s a pak0.pak but no way to tell what maps it contains, and nothing in the README. Anyone?

I think the readme does say the two maps are “let” and “pow”.