04b26d806bcc7622c4530eb263aaf188250ca8045c90f698fa276adc9bbcebe0

04b26d806bcc7622c4530eb263aaf188250ca8045c90f698fa276adc9bbcebe0
overall_rating 4.314285714285714 35

Forum thread for dm5rmx

As always another clever use of tight spaces from than! Keep em coming!

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But a spawn in the very first room? That ain’t my idea of fun. (In fact the only time spawns are fun are when you look down on them from the top of a deep pit, and you have plenty of grenades.)

Of course that’s a matter of taste, but to be fair, that spawn is not too hard to deal with (and I’m willing to bet I’m a far worse player than you). The map gives you plenty of space to manoeuvre, and it’s not like the spawn is right there with you as you enter the map. I’m not a fan of spawns either, but I do think they can work well in environments like sewers, when used in moderation.

As for the map: I found it to be decent and fairly enjoyable, but it’s not nearly in the same league as aspsp2 or aspsp3, and I thought negke’s dm456sp handled a similar theme much better. Enemy usage came across as pretty artificial. I did find an unexpectedly interesting and bizarre secret in the final area, which was nice.

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I should probably add that this is decidedly more of a 3 plus than a mere 3 to me.

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