04fb25c74b074552d5b6d9ce077adeed67dc66e0919f11cd61111dcb2943d9b3

04fb25c74b074552d5b6d9ce077adeed67dc66e0919f11cd61111dcb2943d9b3
overall_rating 1.5 16

Forum thread for rte

I enjoyed this pack. The maps are technically bad, but they make up for their lack of sophistication with plenty of raw creativity and charm. Purposefully stringing “bad” maps together into a mini-episode like this was a brilliant idea; the consistently primitive style thus becomes its own aesthetic.

Cautiously recommended – provided you are able to look past very rough execution and appreciate the creative spirit beneath.

If you are playing this in Quakespasm: I found that I had to disable overbright lighting (“gl_overbright 0” in the console) to get the lighting to look as intended.

Quite good for first maps, combat and layout wise. All can be completed with no cheats.

Some of the textures was interesting (the base one and the one for the doors, for example).

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Unregistered user “Anonymous” posted:

GOOD 4 NAO

Unregistered user “Delor” posted:

I strongly encourage creativity and imagination rather than academic dull Quake mapping :slight_smile:
So I’ll sure check this out !

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The layout and gameplay on the last map is quite good, all considered. Everything else is just terrible.

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waste of memory space

Unregistered user “Aspokala” posted:

I tried to have fun with the thought ‘oh haha this pack sucks’. Ok, I tried.

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I like the puzzles in the third map. It’s too bad the author didn’t run with that idea and turn it into a serious map.