0b013b55711ba1d0973acc130c18dea8268ed976de641bc5d17abb0268becc44

0b013b55711ba1d0973acc130c18dea8268ed976de641bc5d17abb0268becc44
overall_rating 3.722222222222222 18

Forum thread for sm179_pack

Unregistered user “NewHouse” posted:

https://drive.google.com/file/d/0BwxYkKdSD855cVdNZ1lGT2ktd0E/view?usp=sharing

Previous didn’t work

This pack has misplaced files all over the place. Download this instead:

http://www.quaketastic.com/files/single_player/speed_maps/sm179_pack.zip

Unregistered user “Hexcalk” posted:

I wish we had an speedmap pack where only animated textures are used.

Unregistered user “NewHouse” posted:

Nevermind about my previous posts, I will release mini episode containing also this map.

Side note: all these maps in a pack are really fun, you should check them out*

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SM 179 on The Quake Grave

This is a great little speed map pack! We’ve got a good mix of normal to weird, which every Quake map pack should have. Nice work everyone!

Unregistered user “Repus” posted:

I don’t see a point in playing this set of maps. All of them but one are way too small (there’s nothing to discuss), and the one with 150+ monsters (on hard) is a zombieland. There’s a door saying “kill 100 zombies to proceed”, and you just go around killing zombies in packs. The grenades are everywhere, I think there are too many of them even for a hundred zombies. I found all the levels quite boring.

I guess there’s that special way to play Quake, i. e. very fast, and that’s what speedmaps are for, but I just don’t understand that at all.

It’s okay that you didn’t like it, but “nothing to discuss” in regards to my map in this pack is something I’ve not heard before. :wink:

Unregistered user “Repus” posted:

onetruepurple, these are good levels, but when there are like 24 monsters, and you don’t even get to start to have a feeling of the level, there’s nothing to discuss. I don’t see a point in playing levels that are ridiculously small.

Well mine had only 5 monsters, but I felt I made them interesting. It was the last one, did you make it to the end of the pack?

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Bluebood Dysentery (sm179_danzadan) has the crash-on-save bug that I’ve seen in several recent levels, so I didn’t play it.

OneTimPurple (sm179_dumptruck_ds) is an interestingly different map, with teleports taking you to several areas with close-quarter combats. I made my life difficult by starting with the one full of vores. Fought through to the end, and found it pretty satisfying.

Trenchbroom Warfare (sm179_mukor) is a pleasant enough blast, but a tad conventional and really rather too easy for my tastes. Perhaps I should have played in Nightmare.

A map done in 7 hours (sm179_naitelveni) is the pick of the set for me: an ambitious offering with quite a bit of multi-level exploration and more than hundred zombies to satisfyingly gib. Well worth playing.

Finally, I Was Happy in The Haze of The Drunken Hour (sm179_otp), though it rather small and has only five monsters, is delightfully different. I will say no more, to avoid spoilers, but I will mention that there’s also some lovely atmosphere down in the cellar. I admit I gave up and god-moded the last part, but that’s not the end of the world.

All in all, the pack is well worth playing, with Naitelveni’s offering being both the biggest and the best.

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Pretty fun maps.
Wasn’t able to hit the switches in the end of OTP’s map.
Also if you restarted the map once those said switches won’t appear again

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