0c869130550aaf5825496c7871e21cbfbd95e8fb20875b7afc19483ea5065dc4

0c869130550aaf5825496c7871e21cbfbd95e8fb20875b7afc19483ea5065dc4
overall_rating 3.172413793103448 29

A mixed bag. The layout is good, but the player has to do a fair amount of backtracking. Each room uses different textures, so while everything looks polished, it also looks incoherent. Monster placement is good in some spots and bad in others. Impressive for a 1996 map but not without flaws.

[User added a rating.]

[User added a rating.]

Unregistered user “pmk” posted:

Average quake map for its time that has excessive button pressing with no clues as to what each button does within the level. Worth a play through but not a real memorable map to explore through. I would give this quake map a three out of five rating as the map is well designed for its time.

[User added a rating.]

I liked playing the map but it has some issues. I gave it a 3.

Even though the textures (across the level) are all over the place it keeps the level interesting, strangely. The rooms are also each different (layout, style, etc) which also keeps it interesting.

It uses switches to gate progress. Since there’s no indication at all of what happens when you flip a switch, you end up running around trying to find out which of the gates lifted after you’ve pressed a switch.

I actually thought one of the red switches opened a secret door (the switch itself was somewhat hidden and open the gate underwater). The map is small so it wasn’t too much headless chicken hunting.

Combat encounters weren’t bad except for 2 weird instances:

The spawn under the cage in the water area - he’s stuck under the gate and can’t get out so it’s just a matter of killing him and moving on (not sure if intentional).

The fight with the yellow Armour/bridge ends up being a brawl between the locals due to close proximity/grenades/etc. Target priority ends up going out the window as I just end up double-barrel shotgunning the entrance.

There’s an area with the quad damage pickup under water that felt like it was suppose to be a secret but no message.

Some of the issues feels like a mere oversight, though.

Still enjoyed it.

[User added a rating.]

Prepare for… looking for obscure button to shoot, a few buttons to press and wonder what exactly did they opened. Apart from that, for '96 this is quite nice.

[User added a rating.]

[User added a rating.]

[User added a rating.]

Unregistered user “The_Pirate” posted:

I think this is one of the first custom maps that i ever played (warm fuzzies) - and it stands quite well up to the passing of time… Back then, it beat the s*it out of most homemade maps!

Even for today, quite a nice map. Certainly worth a re-play! :slight_smile:


[This comment had to be restored. See this thread for context. This means that there might be problems with its formatting or content missing. The information if the user posted while being logged in was not restored. -Spirit]

In retrospect, this is definitely one of the best very early custom maps. (It was released less than 4 months after Quake itself.) The architecture features a lot of creative stairs, ramps, ornamentation, etc. The map’s only real flaw, IMO, is what previous comments have mentioned: at two points, the player has to return to previous areas after pressing buttons, but there’s no indication that this is necessary. So expect to be confused on your first playthrough, but once you figure it out, it’s a fun ride.

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]