0e3d643e4fa5bcfd38d119b28c8c88785099f0494be0909f2e120785871c16b9

0e3d643e4fa5bcfd38d119b28c8c88785099f0494be0909f2e120785871c16b9
overall_rating 2.833333333333333 12

Forum thread for temodea

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i found this to be too large and too boring.

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Found it interesting. The layout and ideas used were good. brushwork too, but was shadowed by the very big scale that was used, that made the map very easy and the brushwork lonely. Also, one or two times isn’t completely clear where to go, and one of the secrets can’t be reached due to the room having a too low ceiling.

3+

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If you’re refering to the secret closet behind the zombie altar, that one can be reached, but only from the right hand side.

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I found this entertaining in a low-rent way, but it could have been so much more fun with two or three times as many monsters. I felt I spent a lot of time running around big, blocky areas with few distinguishing features.

Also: I couldn’t get 100% kills because I wasn’t able to get a grenade up to the zombie on the high platform. I assume one of the two secrets I missed must have been a rocket-launcher.

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[User added a rating.]

Unregistered user “Repus” posted:

I found it quite huge and quite boring. Most of the time I just ran across spacious blocky areas. The architecture is probably the most simple that it could be, and there are like 5-6 textures used through the entire level.

So, I disagree with nice rating. Barely average.

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