155f89dd095392d26e2d0007debebbb238def6a18ecc4ce5109c45de976a0905

155f89dd095392d26e2d0007debebbb238def6a18ecc4ce5109c45de976a0905
overall_rating 3.230769230769231 13

Forum thread for heresp3

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this would be great polished up. maybe larger & less difficult. it was a little cramped for me.

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Awkward, poorly constructed, brutally difficult, illogical – and yet somehow it does all, sort of, come together to make a compelling gaming experience. The sheer number of shambler/field/death-knight ambushes is pretty horrifying, and ammunition becomes very scarce towards the end – especially if, like me, you are kills-completist, not content to leave three live shamblers trapped in a graveyard. By the finale I was using grenades to get shamblers’ health down before finishing them off at close range with my few remaining shells. It was quite an experience.

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Cramped, overreliance on teleporting enemies, getting multiple fiends and/or shamblers thrown into your face with little to no available cover, debris on the ground you can get stuck on, crude visuals.

All of that is true. And yet for me, there was nevertheless something compelling about this map. I can’t explain it. I wish I could – it might plan nicely into a grand unified theory of level design.

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