# 165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416

**URL:** <https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955>\
**Category:** Files\
**Created:** [November 13, 2018, 2:30pm UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955 "2018-11-13T14:30:57Z")\
**Posts on this page:** 16\
**Page:** 2

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**Author:** ![homopoluza](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/homopoluza/32/733_2.png) [@homopoluza](https://discuss.quaddicted.com/u/homopoluza)\
**Post date:** [June 25, 2022, 9:16pm UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/21 "2022-06-25T21:16:31Z")

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[User added a rating.]

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**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 12, 2022, 10:37am UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/22 "2022-10-12T10:37:25Z")

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_Codex of Enigma_ (`sm186_danzadan`) is basically a perfect small level, with interesting architecture, fun surprises and even a bit of narrative. Top quality work!

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**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 24, 2022, 4:10pm UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/23 "2022-10-24T16:10:13Z")

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I didn’t much like _Spawn Bath_ (`sm186_ing`) at first, but I am glad I persevered past my inherent dislike of spawns and got to experience the whole map. It’s fun to play through, with satisfying secrets. Most important, on the whole the spawns can be fought in interesting, intelligent ways rather than just having to suck it up and keep shotgunning until you get lucky. Good work!

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**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 25, 2022, 8:50am UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/24 "2022-10-25T08:50:34Z")

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_The Suspended Tributaries_ (`sm186_ionous`) is the very definition of “short and sweet” – a brief climb up and around a hollow tower with just enough ammo to make it past the dodgiest points. Pleasant. Insubstantial. Like a speed-map should be 🙂

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**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 25, 2022, 10:15am UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/25 "2022-10-25T10:15:21Z")

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I was really enjoying the crazy creativity of _Hypertension_ (`sm186_ish`) right up to the end, when I reached the top of the map with 52 of 54 kills. Then … nothing. I need a gold key to make it through the final door to the exit, but I can’t find one anywhere, not even with noclipping. Looks like I’m stuck. What a shame.

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**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 25, 2022, 2:32pm UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/26 "2022-10-25T14:32:33Z")

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_Byway of bad neighbors_ (`sm186_jcr`) is another winner marred by what seems to be a bug. I was really enjoying this contrived by fun sequence of set pieces until I reached the third of the gold-key locations where you’re ambushed by the shambler and two fiends. When I’d killed them, the staircase back to the entrance door reappeared, but the door wouldn’t open and the gold key was was way up overhead (along with some supplies). Maybe there was a puzzle to be solved and I muffed it. But I couldn’t find any legitimate way out, so I had to fall back on `fly`ing up to the key. PIcking it up opened the door, and I was able to play on to the end. Shame.

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**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 25, 2022, 3:01pm UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/27 "2022-10-25T15:01:39Z")

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_Temple of The Bone King_ (`sm186_muk`) is another fine, inventive map with plenty of mechanisms and a nice sprinkling of combats. It took me a while to realise how I was able to get the silver key, but that’s on me. Otherwise the progression was nice and clear throughout.

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**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 26, 2022, 8:57am UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/28 "2022-10-26T08:57:19Z")

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This pack continues to delight with _Elder’s Ash_ (`sm186_newhouse`), one of those clockwork-box maps where none of the level layout makes much sense but it’s still fun to make your way through the sequence or surprises and ambushes. Could the monsters possibly live here? No. But somehow I don’t mind.

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**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 26, 2022, 2:50pm UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/29 "2022-10-26T14:50:34Z")

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Better still is _Clay River_ (`sm186_pinchy`), a big open space surrounded by rooms, corridors and towers, with 100 kills and many, many ways to get picked off by enemies both distant and nearby. It’s one of those maps where the first challenge is just finding a way to stay alive long enough to accumulate some weapons and ammo – most invigorating. My only quibble would be that the ending is rather abrupt, especially as I was left with 11 monsters not found and killed.

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<div class="post-metadata">

**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 27, 2022, 9:43am UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/30 "2022-10-27T09:43:57Z")

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_Sarkistic Spite_ (`sm186_prengle`) keeps up the high quality with a cathedral-like terracotta space surrounded by corridors. This is another where my only complaint is the abrupt ending: I approached the silver-key door with 46 of the 52 kills, expecting a final battle beyond. Instead, I walked through and that was the end. (The last six monsters exploded like the do at the end of the House of Chthon.) Really nice to look at, though, and fun to work through.

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**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 27, 2022, 10:29am UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/31 "2022-10-27T10:29:36Z")

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The untitled map `sm186_sham` is set on a floating base, mostly outside with some indoor sequences, with the goal of progressing to an exit teleporter that you can see from the start but which needs a walkway to be extended to it. It’s good, but not inspired, and suffers from a rather 1990s aesthetic: blocky and overlit.

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<div class="post-metadata">

**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 27, 2022, 12:09pm UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/32 "2022-10-27T12:09:36Z")

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_Scarlet Scourge_ (`sm186_vaf`) is another in the short-but-sweet category, and another reinforcing my sense that the way speedmapping was approached here was all about maintaining quality and compromising, where necessary, on quality. A good trade-off for sure.

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<div class="post-metadata">

**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 28, 2022, 9:51am UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/33 "2022-10-28T09:51:35Z")

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Finally, _Humility_ (`sm186_yoder`) is an excellent end to an excellent pack. It takes place mostly outdoors on a floating fortress, and features plenty of secrets and mechanisms to play with. I never figured out how to get some of the visible goodies (e.g. the pent) but that’s all to the good – life should have some mystery.

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<div class="post-metadata">

**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 28, 2022, 9:52am UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/34 "2022-10-28T09:52:05Z")

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[User added a rating.]

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<div class="post-metadata">

**Author:** ![MikeTaylor](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/miketaylor/32/70_2.png) [@MikeTaylor](https://discuss.quaddicted.com/u/MikeTaylor)\
**Post date:** [October 28, 2022, 9:53am UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/35 "2022-10-28T09:53:08Z")

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All in all, this is an excellent pack, well worth anyone’s time. Despite the bugs in a couple of maps that prevented me from finishing them legitimately (or, perhaps just unreasonably hard puzzles), I’ve awarded the full five stars. There’s just so much goodness here, and really no clunkers.

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**Author:** ![CoilSnake69](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/coilsnake69/32/521_2.png) [@CoilSnake69](https://discuss.quaddicted.com/u/CoilSnake69)\
**Post date:** [August 12, 2023, 1:37pm UTC](https://discuss.quaddicted.com/t/165d960f3188b502263fdcbbb87ca110b9ae0cafbfd05755b03dee62e9103416/6955/36 "2023-08-12T13:37:23Z")

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[User added a rating.]

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