16a335f7cb273fcee64eeffb64f5f6d4ef35a1fc5c236ae17dfdb49430eb59ae

16a335f7cb273fcee64eeffb64f5f6d4ef35a1fc5c236ae17dfdb49430eb59ae
overall_rating 2.888888888888889 9

Forum thread for simmer1

The map is decent, as long as the brightness is tuned to the maximum, as i needed to do that even though i played it at night.

I don’t see the brushwork as promising. In my opinion is a bit below iD maps.

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Rather jolly, though it’s over rather too soon, and rather abruptly. Feels very much like a dry-run for SIMMER2, which of course it exactly what it is. That one is definitely better.

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I find the description above a tad confusing, because the gameplay didn’t seem boring (unless you consider fiends and spawns jumping out of the shadows “boring”). I actually found it entertaining and 65-75 enemies in a smallish map is pretty healthy. Several of the rottweilers were reinforced too, requiring more rounds to go down than normal.

However, I do agree with Cocerello that there are several areas that are rather dark and could use more contrast. Nothing was pitch black though. Not bad!

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