2285af46d290b3e856f343ae16af666912c974542a6bcde92a3b720d971e8916

2285af46d290b3e856f343ae16af666912c974542a6bcde92a3b720d971e8916
overall_rating 4.527777777777778 36

Forum thread for megad2lvl3

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Wenl Mine on The Quake Grave

Surprised to see that no one else has commented, I guess maybe because it was a late entry on Quaddicted and why I’m late to the party myself. I thought that this was a damn good map for someones first Quake map. So much so, I’m not sure I can believe it! I know it’s based on a Descent map, so I can’t speak to that, but as a Quake map this works really well! Through the whole of the map, there are a lot of interesting fights and lots of places to explore. I have a few nit picks with some of the areas that I talk about in the video but I don’t really have a big issue with anything. The final fight/event had me VERY impressed with the way it unfolds as well. Well worth your time!

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Thanks for reminding me, ArrrCee! This is a fantastic nonlinear beast of a map. Definitely check the readme before playing, especially if you normally play on skill 2. There are some really vicious fights, but also more than enough resources if you’re careful about what you grab and when. Aside from the high quality of the exploration and combat, I was really impressed with the moving parts that went into the map, especially the huge lift setpiece near the end. Secret hunters have a lot to chew on too, there are 26 of 'em. Download this one folks, you won’t be disappointed!

In enjoyed this a lot, in an uncomplicated-blast kind of way, though without ever really buying into the idea that I was in a real place. I think that Hard is hard, which is as it should be. I didn’t try Nightmare, but I imagine it would have been nightmarish.

As far as I can see this is Megaman’s first map, which if true is deeply impressive. I hope that now he’s got his technical chops up to scratch by doing this remake, we’ll start to see his own vision in a subsequent map.

Finished with 260/266 kills but only 13/26 secrets.

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Wow! Impressive conversion. After I took my first flight of stairs I immediately recognized the map from Descent II.
And that made me wanna hear the Redbook Audio track for that level.

Played on Nightmare. Fights are tough, very challenging. Gotta take your time, find the secrets to have it a bit easier.
After you destroyed the “reactor” you can head to the exit.
(Brilliant Idea btw.)

You placed way to many vores on the wayto the exit for my taste. Plus if you haven’t picked up the Rocket Launcher from a secret earlier, you gonna have a hard time, because you used all your nails on the Shamblers.
If I’m not mistaken theyre scattered all around. Makes it a bit tedious to get all kills.

I hope we can expect more of this delight from you.

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I nominated this for best gameplay in the 2018 Quake Awards.

There were a couple of other maps that I nominated for doing innovative fun stuff in the (vague) “gameplay” category, but I also threw this one in for sheer facepunching excellence in old-school combat and exploration. The length is just right too, and the construction of the caves and stonework is chunky and interesting.

FWIW I played it on Hard. It’s true there’s lots of vores, but also lots of grenades/rockets. :slight_smile:

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