24d57bad5eac7a0effad0cec63e3e9802f6daafa565eaba18156a2bb57fabc4a

24d57bad5eac7a0effad0cec63e3e9802f6daafa565eaba18156a2bb57fabc4a
overall_rating 3.668181818181818 22

Forum thread for q1tm3_zwiffle_v2

Unregistered user “Qmaster” posted:

Link is fixed. Nice short map.

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Eww, this overwrites the original map? This should be repackaged so the files are named like the zip.

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A bit too linear for my tastes, but it has some nice combat here and there and looks rather good. I’m not particularly a fan of Vores in tight corridors though, that got a bit irritating. The other flaw I can think of is that it was a bit too generous with health packs, every time I lost some health it gave me more than I needed back. If you don’t mind linearity and a bit of health overdose, as well as have the patience for Vores in tight corridors, it’s a rather nice map with good visuals.

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Started slow but it got better afterwards. Maybe too easy for the time (most people playing quake knows the AI exploits). Fun little map.

What’s with the upside down bookshelf at the start? Thought it was a secret and it helped me find a secret that had nothing to do with it.

Couldn’t open the flickering bookshelf with the super nail gun (nocliped it to see if it was a secret).

The end was a square based on repetition and there was no teleport back to explore.

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My comment from the TM page:

Zwiffle’s map is very competent and nicely put together. I particularly enjoyed finding all five secrets. Yet somehow, in a way I can’t really define, it just wasn’t that much. Felt a bit of a grind. Only 3/5 from me, but I feel bad about it.

Dear Spirit!
Fix the bug in the q1tm3_zwiffle_v2.zip archive. You should rename the file q1tm3_zwiffle.bsp to
q1tm3_zwiffle_v2.bsp or fix the comand line for the correct name of the map file.

Your Yegor

Our dearest negke fixed it before I had a chance :slight_smile:

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A rather standard Zwiffle DBS affair.

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