267a37e94ba14fde746935535f31b9b0b0cb17324ae7b8a3345da59db4edde0b

267a37e94ba14fde746935535f31b9b0b0cb17324ae7b8a3345da59db4edde0b
overall_rating 4.052631578947368 38

Forum thread for tiddles

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Very very recommended to all fans of classic Quake. Encounters are very brutal. Maps are small by modetn standarts. But damn the layout is good, really good. Intricate, twisted, looped. Really fun to play it. Polished work! 5 out of 5 for sure

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I realise this is not the right place to ask, but if Greenwood’s reading this, I’d like to suggest repackaging Leafface’s maps into a proper episode as well. Although far from flawless, those maps deserve the same treatment.

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Lovely maps of a millenial disposition with a nice stacked-boxes aesthetic and a propensity to reveal large groups of enemies in pill boxes & far away visible through long corridors. Notwithstanding the off-style inclusion of an ancient stone complex towards the end, the sequence works well and it’s nice to have these packaged as an episode.

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Really fun maps. Short and sweet, with tight corners. I love the change of pace - feels like Quake, but a bit faster and more frantic, due to having almost no secrets.

One complaint - clearly the maps were designed to be played with single shotgun start, but as they’re packaged together, you end up keeping your weapons and ammo and armor, so the maps become super easy.

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Yeah the weapon progression has the issue mentioned above, but overall I’m glad these were packaged together… I think it does truly help the feel of these relatively short maps to have them in a chain instead of isolated. Good nostalgia trip.

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Unregistered user “hemoglobin” posted:

Amazing little level pack, especially for its time. The sky recolor was definitely a surprise to see in a release this old. Definitely wish Tiddles had included some more secrets, these maps are pretty brutal even with weapon transfer (at least, on Copper nightmare - I’d imagine they’re easier on regular). Greenwood has done a fantastic job on the repack, and these levels can now be enjoyed again almost twenty years later in an easy to play format.

5/5

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Some nice geometry, especially in ceiling detail. With all the fights against groups it would have been fun to get the quad more often. “Jackboot Hero” requires a ramp or rocket jump to finish, which I don’t hate but should have been conveyed more clearly.