26d85207f2abdbd55cb0cdee6551b294983ef149a7f8f98e036cafca88fa8900

26d85207f2abdbd55cb0cdee6551b294983ef149a7f8f98e036cafca88fa8900
overall_rating 3.583333333333333 24

Forum thread for metzman_roots

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Traditional map with some good ideas! I especially like those little skeleton prefabs… :slight_smile:

In some places a bit plain, in others, a wealth of details. All in all… nice!

Another ‘first map’? With this, and so many other new mappers, i see a great future for Quake!

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Very good for a first map! Keep up the good work. Thank you and can’t wait to see more from this author.

Very cool map with a unique atmosphere. It feels like a cross between a David Lynch movie and an adventure game. It’s impressive for a debut map, and I’m eager to see what the author does next.

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i felt like playing golden eye its so laggy lol

the map is pretty i got to say, alot of prefabs but i totally recommend making some of the brushworks and prefabs to “func_detail”

im excited for the author of this map bring more to the table.

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Very nice brush ideas, shows lots of potential. Gameplay is not there, as is lighting.

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Unregistered user “Michael” posted:

i had fun playing this. skill 3 2/5 secrets

[User added a rating.]

A fun progression through interesting places! Love the “things made out of brushes” aesthetic (as some other folks have pointed out), and the lo-fi creativity here is just neat to work your way through.

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