2744dd87be0416e164e4d73bcd9f99401c36dd058ef1c2f0a14ac76f707bd567

2744dd87be0416e164e4d73bcd9f99401c36dd058ef1c2f0a14ac76f707bd567
overall_rating 2.101010101010101 11

Forum thread for oldones

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I more or less agree with Qmaster, although I was not disappointed – probably because I expected these to be fairly rough in execution, seeing as they are the author’s first (or at least very early) maps. As such, they are not bad.

alana is definitely my favourite of the two. The way forward is (somewhat) hidden – it is not very perplexing, but requires enough thought and observation to be more enjoyable than a standard run-and-gun map. The computer terminal messages add some welcome realism.

Some players will be annoyed by the – for want of a better term – optional insta-death trap. There also seems to be problem with the secret area’s teleport trigger, which mean that the player is forever trapped, at least on my system (unless that was on purpose, as a very bizarre sadistic joke).

mitsu I found to be less remarkable, but also ok for an early map.

2 plus overall.

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By the way, just what were these map demos for?

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alana - not bad, if only it was a full scale map. Good to see some neat little details like pipe that breaks under the weight of player
mitsu - boring, skip