276d109ab4e109d127ccf7529d52ee8ddcb787312b0bc4b8ec9b6a162924a4ee

276d109ab4e109d127ccf7529d52ee8ddcb787312b0bc4b8ec9b6a162924a4ee
overall_rating 4.173913043478261 23

Forum thread for fr3nrun2

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Unregistered user “spacey” posted:

Excellent little map. And the temple theme is great. I just love temple themes in Q1. Mapper should explore it more and invent new ones: Greek, Roman, Inca, Burman etc etc… there are so many possibilities.

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While thematically similar to fr3n3m1, I found myself enjoying this Grand Guignol more. A nice egyptian temple with tougher combat and a more intricate layout. Secrets are good but I missed one - I suspect it’s the Dopefish but I can’t find a way to open it and it didn’t count when I noclipped through it. Note that this map is supposed to segue into a fr3nrun3.bsp, if it ever was released.

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A clear progression here: each of Fr3n’s maps, which I am playing in chronological order has the same strengths (beautiful scenery, interesting combats) and the same weaknesses (arbitrary progression, unhepful secrets). But with each map, the strengths get stronger and the weaknesses less significant. This one is a good, solid four-star map for me.

Oh, and the ending was first funny, then intriguing.

…Which reminds me I still have to play DOM3M1.

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A fun little speedmap set in the rarely used sock_eg theme. Clear sense of progression if not a bit arbitrary but fun nonetheless. I like that different skill levels changes the map from a Q1SP to a speedrun.

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Good fun, lots of room for maneuverability, trickjumps and causing infights. Nice texture set as well.

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