2927eff72e83931208add44ac06ead581877f0c1d9fb29d525b7e16a864d33b4

2927eff72e83931208add44ac06ead581877f0c1d9fb29d525b7e16a864d33b4
overall_rating 4.3 30

Forum thread for sr_dark

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This looks a lot like The Ebon Fortress.

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This is a great map with a very cool layout and challenging combat. There were numerous high-tension moments throughout. The style is very reminiscent of John Romero’s maps, both in gameplay and visuals, which I like a lot. Seriously, I would’ve believed it if I were told that this was a new Romero map. Please don’t skip this one!

The length and pacing were also good. I maybe would’ve liked a higher secret count, but the id maps never had many secrets either. The weapon progression is fairly nonstandard, which I can appreciate, although I would still like to have a grenade launcher somewhere in there.

I played initially on hard in vanilla, and later on nightmare wtih Copper. Resources are very tight on hard, even more so in Copper, which I still thought was fun but others might have a problem with it. Scale is also tight, so you have to be careful not to get trapped by monsters, but it seemed good to me and just added to the challenge.

I would definitely like to play more maps from this author.

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blockout was neat, but player is too underpowered for much of the map on hard - not enough nails and not GL means a lot of thunking away at spongey enemies with the SSG, which brings the pace of play to a crawl.

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I loved this. Felt like something that Romero or Timmy would make today if given all of the modern tools to do so. Pacing is exceptional, combat feels very solid at times leaning into the difficulty quite a bit, and the setpieces are fantastic. High recommend from me.

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Great id+ (maybe id++) level. Just like Sergey Rupasov’s previous map, it pays homage to a specific id1 level but with a unique layout and integrating very striking new ideas. I still recall specific areas of Rupasov’s first map, even though I played it ~3 years ago around when it came out, and this one feels at least as memorable.