2a65c209ff48e946ff8e530a880cb907c78f2a4b6d72a3d4134d25d84df6661f

2a65c209ff48e946ff8e530a880cb907c78f2a4b6d72a3d4134d25d84df6661f
overall_rating 1.818181818181818 11

Forum thread for sotf1

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“Save” aborts in Quakespasm 0.90.1, which makes this unplayable for me.

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And that is why you gave it a rating of “1”?

Make sure you’re using an up-to-date version of the engine (the latest version of Quakespasm is 0.93.0) and if the problem persists, maybe consider submitting a bug report to the Quakespasm team. If you are having technical difficulties in playing a particular map, please do not give it a vindictive rating.

For what it’s worth, I just tested this map in 0.93.0 and saving and loading work fine.

Yep, that’s why I gave it a 1. If it doesn’t work for me, it won’t work for others, and that merits downgrading. Working correctly with all engines is one part of what makes a map good.

“If it doesn’t work for me, it won’t work for others”

Maybe you should follow the advice and actually update your engine?

My engine is newer than Icant’s, which is the one that works.

Anyway, I’m not interested enough in this ancient and tiny level to go messing with my software. I tried to play it, it didn’t work, my experience of the map was very poor, I marked it one star. End of.

In what world is 0.90.1 newer than 0.93?

You make an excellent point.

Essentially the hub of E4M3 with a single new room added too it. Tiny and pointless–of the old maps Qmaster released, this is definitely the runt of the litter.

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