# 30 years of Quake

**URL:** <https://discuss.quaddicted.com/t/30-years-of-quake/8251>\
**Category:** News\
**Created:** [June 22, 2026, 2:04pm UTC](https://discuss.quaddicted.com/t/30-years-of-quake/8251 "2026-06-22T14:04:16Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![Spirit](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/spirit/32/6_2.png) [@Spirit](https://discuss.quaddicted.com/u/Spirit)\
**Post date:** [June 22, 2026, 2:04pm UTC](https://discuss.quaddicted.com/t/30-years-of-quake/8251/1 "2026-06-22T14:04:16Z")

</div>

30 years ago, on 1996-06-22 the Quake shareware was released. And here we are, still playing or otherwise enjoying it. Wow!

If you are looking for some special treats, Quaddicted sadly hasn't anything special prepared. Life is much different and free time is sparsely available. But hey, it's just an archive or catalog anyways. The real fun is what mappers, modders, coders and artists create.

But as a personal recommendation on this special day, if you haven't already, go checkout the map pack our friends at [Map Center](https://www.map-center.com/) compiled:

[![](https://discuss.quaddicted.com/uploads/default/original/2X/e/ee6bac0c961b951928712a22e58c2c4e4648dd50.jpeg "Quake 30th Anniversary Jam - A Community Tribute") ](https://www.youtube.com/watch?v=a3skj73U4DU)

[https://www.moddb.com/mods/map-centers-quake-30th-anniversary-jam](https://www.moddb.com/mods/map-centers-quake-30th-anniversary-jam)

> **[mc\_q30th\_jam.zip - Map-Center's Quake 30th Anniversary Jam by alexUnder,...](https://www.quaddicted.com/db/v2/maps/195a2fe426b99d6642866d4e6fbca06c0e0ad9175e9d7eb936eff2a62bc4e5b6)**
>
> Map jam consisting of 30 maps (start hub, boss level and 28 regular maps) in various classic Quake texture themes including id1, ikblue, ikbase, Rubicon, Knave and the official mission packs. The jam's instruction was to "Build a map that still looks...

I've been playing it over the past few evenings and there are some _really_ nice id1ish and early 2000s experiences inside.

Don't stay up gaming too late though, you fellow old fart, you'll be tired tomorrow, and careful with the sodas or you'll be more gassy than a scrag underwater.

Do you have a special recommendation? What was your first or most impactful experience with custom content for Quake?

---

<div class="post-metadata">

**Author:** ![Spirit](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/spirit/32/6_2.png) [@Spirit](https://discuss.quaddicted.com/u/Spirit)\
**Post date:** [June 26, 2026, 4:40pm UTC](https://discuss.quaddicted.com/t/30-years-of-quake/8251/2 "2026-06-26T16:40:22Z")

</div>

Some memories of John Carmack, John Romero, Sandy Petersen and American McGee:

- [https://xcancel.com/SandyofCthulhu/status/2069592209645785294](https://xcancel.com/SandyofCthulhu/status/2069592209645785294)
- [https://xcancel.com/ID\_AA\_Carmack/status/2069799283369345247](https://xcancel.com/ID_AA_Carmack/status/2069799283369345247)
- [https://xcancel.com/SandyofCthulhu/status/2069827085103992954](https://xcancel.com/SandyofCthulhu/status/2069827085103992954)
- [https://xcancel.com/romero/status/2069832437924765817](https://xcancel.com/romero/status/2069832437924765817)
- [https://xcancel.com/americanmcgee/status/2068857666680566247](https://xcancel.com/americanmcgee/status/2068857666680566247)

And then some gorgeous concept art by Adrian Carmack

- [https://xcancel.com/ACarmackArtist/status/2069251175321366854](https://xcancel.com/ACarmackArtist/status/2069251175321366854)

And ... some people keep pushing the lie that Shamblers don't have fur, unbelievable!

- [https://xcancel.com/romerogamesltd/status/2069431584428618079](https://xcancel.com/romerogamesltd/status/2069431584428618079)

---

<div class="post-metadata">

**Author:** ![Spirit](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/spirit/32/6_2.png) [@Spirit](https://discuss.quaddicted.com/u/Spirit)\
**Post date:** [June 26, 2026, 7:47pm UTC](https://discuss.quaddicted.com/t/30-years-of-quake/8251/3 "2026-06-26T19:47:20Z")

</div>

> [@Spirit](#):
>
> And then some gorgeous concept art by Adrian Carmack
> 
> - [https://xcancel.com/ACarmackArtist/status/2069251175321366854](https://xcancel.com/ACarmackArtist/status/2069251175321366854)

I added those to the database as tests for non-map files: [https://www.quaddicted.com/db/v2/?query=%2Bauthors:"Adrian%20Carmack"](https://www.quaddicted.com/db/v2/?query=%2Bauthors:%22Adrian%20Carmack%22)

Those use the "/maps/" url and template for now 🙂

---

<div class="post-metadata">

**Author:** ![Sprony](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/sprony/32/677_2.png) [@Sprony](https://discuss.quaddicted.com/u/Sprony)\
**Post date:** [July 2, 2026, 3:15pm UTC](https://discuss.quaddicted.com/t/30-years-of-quake/8251/4 "2026-07-02T15:15:05Z")

</div>

We appreciate the shout-out Spirit!

---

<div class="post-metadata">

**Author:** ![CarvedInFlesh](https://discuss.quaddicted.com/letter_avatar/carvedinflesh/32/5_e30499b05c07943df9b13d07c8c32459.png) [@CarvedInFlesh](https://discuss.quaddicted.com/u/CarvedInFlesh)\
**Post date:** [July 12, 2026, 10:02pm UTC](https://discuss.quaddicted.com/t/30-years-of-quake/8251/5 "2026-07-12T22:02:28Z")

</div>

I remember clear as water, the day I played Quake I, it was way better than Duke Nukem 3D, It had an impact on how I saw games before and after Quake I, I was playing on a new Pentium I 120MHz overclocked at 133, big deal 13 megahertz, that was the difference between a 60MHz bus and a 66MHz, I had also a Trident PCI video card, since I was buying it in my job (computer shop) at a Compaq service center I also swapped the motherboard from a slow Intel FX chipset to a faster VX.

You could tell the difference in speed with Quake, I also had 8MB (or ti was 16MB) of RAM and a Quantum HDD 630MB I think. I was hooked for more than 3 years playing Quake, MP1 and MP2, not to mention the early fan levels. I miss those day of 1996 playing at 360 x 480 pixels if I recall correctly. And of course Windows 95 the first version the one on diskettes. The CD-ROM was an Hitachi 2x.

And of course a Sound Blaster 16.
