33cd97c54ff7d5acc7f9a2c64e3059ba246325e13bbbf3ccf3d84b2e618b2d57

33cd97c54ff7d5acc7f9a2c64e3059ba246325e13bbbf3ccf3d84b2e618b2d57
overall_rating 4.45 21

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This is easily the most fun I’ve had with Quake in a while. There are few issues here and there like some maps being insanely dark or have a confusing progression, but even with some issues this is near perfection.

Quake needs more fresh gameplay stuff to make it interesting to play after so many years. Re:Mobilize is a great start on that with new mechanics that are done tastefully.

Can’t wait for announced map jam for this to conclude and provide even more maps in Re:Mobilize.

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Carcosa is the most confusing map. Too eclectical. And there is the gold key after all? :slight_smile:

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Well I’m not gonna say that the new gameplay mechanics are always smoothly implemented, but oh boy they are so much fun! Every map is a treat design-wise and visually diverse. This mod is an evidence that Quake still has so much to offer. Highly recommended!

Did anyone tested this? I tried to play Carcosa, it’s basically impossible. The “bounce” when you jump on the “elastic” from a high ground is happening once in 10 tries… if I’m lucky, and when it’s happening it’s impossible to control the movement while in the air.

I’m sorry, I’m a huge Quake fan, playing the game since 1996, enjoyed almost all maps and mods released for it, even if some are quite hard, but this one is unplayable.

This would be “ok” back in late 90s, but now in 2023 it’s not ok, especially when coming from such well known mappers.

Guys, I know it’s not easy to make a quality mod, but let me give you one advice. Give this map to a bunch of people, ask them to play it and give you feedback, then fix the problems. It will be MUCH better.

Unregistered user “riktoi” posted:

@RaverX This sounds peculiar. We just recently put out an update that makes bouncing on the trampolines very consistent. Not to sound rude, but there is a chance that this is user error.

Are you aware that Quake allows you to hold down jump (buffering) to jump? The same works on trampolines.

If it’s not this, perhaps some specificities would be appreciated, for reproduction. I can ensure you that the mechanics have gone through quite a lot of testing.

Unregistered user “Inky” posted:

@RaverX
Hello,
As the author of “An Excursion to Carcosa”, I am pretty surprised. My map probably relies less on the Re:Mobilize mechanics than any other map in the pack and is likely the less demanding one in terms of skill jumping and precise air movement control.

It feels like you might have missed the fact that the JUMP button must be kept pressed while jumping on a trampoline, instead of being briefly pressed upon contact (which may explain the problems you encountered).

Please give the pack a second chance and do be sure to start your exploration with the map called Ranger Dynamics (which is the tutorial mal and an excellent map at the same time) to gain confidence in the mechanics and fully master them.

If I may, Re:Mobilize is a recognized and acclaimed mappack by solid well-established mappers of the current Quake mapping scene, not a buggy untested crap by a handful of clowns. It was intensively tested and is praised for a reason. :slight_smile:
So please don’t miss the point and don’t turn away from a truly fresh, exciting and fun worthwhile experience! :slight_smile:

This is not for everybody. You HAVE to be slower than usual. You HAVE to observe your surroundings and look out for hook-panels, trampolines and wire-ladders. Also you HAVE to get used to new mechanics. But if you invest your time into all these “have to” you will be gifted with one of the most engaging experiences. Completely new Quake experience. Expanded Quake. Experimental in a way. Personally I had my fun. My favourite map is the one by DragonsForLunch. Without any specific reasoning - it just appealed to me. While all maps deserve attention - they’re all hi quality, not a single mediocre map in here

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I don’t know what people are talking about here. The maps aren’t super confusing, and the mechanics marry with Quake gameplay well.

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Do i have to rocket jump everywhere? gravity is normal, cannot do high or long jumps, after 1st 2 maps i gave up.

@Ninja: Rocket jumping isn’t necessary to complete any of the maps; all three mechanics provide the sufficient mobility to be able to traverse them from start to finish. Ranger Dynamics has a tutorial section that shows you how to use the mechanics.

Unregistered user “caedes” posted:

I love this mod!

The new mechanics are really fun and make Quake feel “fresh” again, and the maps are super high quality as well.

My only complaints:

  • I found some parts of Echoes of Repercussion way too hard and had to resort to noclip. While the new mechanics felt pretty solid in the other maps, in Echoes it felt more fragile, like the light hook should have connected but didn’t - probably because the targets were so small. Absolutely beautiful map though!
  • It was over too soon, I need more maps :-p

Unregistered user “Vasya shkolnik” posted:

There is one very non-obvious moment did not declared in tutorial: climbing wall doesnt work as in Half-Life, when you fall down from climbing wall, it is very important to look to right direction. If you want to jump from the climbing wall to the far platform, you should not look to this platform, you shoul look above it! Without this moment you can not pass Swamps of Heretics. I stucked on this level and only after video-guide realized this moment

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