34742c5f91d21f0e3b07af31ca131fd4ab92735f5589cb9fd7e44b4eac087c8d

34742c5f91d21f0e3b07af31ca131fd4ab92735f5589cb9fd7e44b4eac087c8d
overall_rating 1.45 20

Forum thread for ai-textures

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This map is very strange. Nathnolt has a talent for map hacks and thinking outside of the box. 4/5 for ingenuity!

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Although I admire attempts to make “new and unique stuff,” I don’t think “less effort” coupled with random and garish textures are the solution.

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A confusing mess of eye-searing textures, frustrating “gameplay” “mechanics”, and annoying traps. Like Cruelty Squad if it sucked.

Unregistered user “Sardine” posted:

The entry screen needs to have a plain background, so that one can reasonably see and select the Quake options (video mode, etc.)
The textures were … kinda interesting, but many of them suffered from being the worst possible foreground/background patterns/colors – they comprised a “field/ground test” designed to fail as many people as possible.
And, failing that test made it impossible to effectively search for and recognize clues.
It was interesting enough to fly through in noclip mode, but not enough to actually try to play. I’ll look at the other maps in this set … later.

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