34f579cbfe6b4d3d18332900b96c5ea0c5bc179810f65e1493997adc9ac73343

34f579cbfe6b4d3d18332900b96c5ea0c5bc179810f65e1493997adc9ac73343
overall_rating 3.545454545454545 22

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There’s an impressive max demo now, BTW. Makes everything look easy.

Unregistered user “Vasya shkolnik” posted:

  1. All map-makers, PLEASE, test your maps with minimum value of brightness. I play with Quakespasm, contrast 100%, brightness 0%, it is the most beautiful option. But I dont see anyithng with my options. So I need to turn brightness to 100% and map looks ugly in this mode.
  2. Very complex floor shape make controls unresponsive and uncomfortable. A lot of times I died on ogres, becouse dodge move didnt make expected bahaviour - becduse of a lot of mikro-stairsteps on the floor. There are a lot of puzzles “to dodge from a scrag, standing on a patch of ground the size of a baby’s pinus”.

Unregistered user “Anoobis” posted:

Unfortunately this is still unplayable in the injector, but if you follow what the readme says (type game memgrot in console, then map memgrot) you can play.

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It’s starts off annoying when you have to change the file extension from “zip” to “rar” to get it working, and it stays annoying in actual play due to the extremely cramped interiors.

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