36ba771e564990209cfdb8de1d7a2f862fe59017aabf04a0392d715f61d66128

36ba771e564990209cfdb8de1d7a2f862fe59017aabf04a0392d715f61d66128
overall_rating 4.035714285714286 28

Forum thread for jawbreak

Unregistered user “hkBattousai” posted:

Very simple and straight forward. If you play carefully, you finish it without getting any damage. Simple but not boring. I suggest this.
5/5

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I really liked this, and for such an early map it has remarkable visuals. Also features some little surprises, e.g. what happens with the exit teleporter if you think you just have to enter it and the map is finished. :slight_smile: If you like base maps in general, you can’t go wrong with this one!

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Good, solid fun. OK, it’s unsophisticated, but it’s from 1997, when the world was a simpler place. Already, this was better than ID’s own base maps. Best moment: right at the end. Loved it.

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I quite enjoyed this map! Consistent game play and loving the doom textures :wink:

Apparently I’m the odd man out, but I found this to be a dull grind. The gameplay consists of taking a lift into a room full of grunts, getting shot at, searching for buttons to open a gate to take the next lift into the next room… it’s ultra-repetitive. I thought the author’s other base map was much more fun and creative.

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I expected far better from Shambler’s old PQ writeup :frowning:

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