3c7682c9903bcc766381d58e7e91550620cf427a37e01be81d9fab74e9ebe762

3c7682c9903bcc766381d58e7e91550620cf427a37e01be81d9fab74e9ebe762
overall_rating 4.194444444444445 36

Forum thread for e1ubi_plantegenets_v1_1

Not bad. Visually interesting in parts, especially the iconic paintings on walls. You don’t see that very often. I like the Honey look to the second map that gives it a bit of scale and atmosphere. Quite a few areas are far too dark as well.

As far as gameplay goes, it’s a bit predictable and janky. Spawning enemies was never something I liked, and in the first map I cheesed one encounter by just standing behind some boxes while the AI failed to get to me.

An opportunity was missed to add more secrets to these maps, there are hardly any at all. I saw plenty of areas where there could’ve been something to keep the pace going, but it felt a bit empty. Add more secrets!

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Until Quaddicted is updated, there is a new version of the map with a couple of big fixes available here: http://www.quaketastic.com/files/single_player/maps/e1ubi_plantegenets_v1_3.zip

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I like this release very much, but please to fix the save ability on second and third map.

The link for 1.3 that ubiquitous shared above is borked, due to Markdown interpreting the underscores. Here’s a shot at a correct URL:

http://www.quaketastic.com/files/single\_player/maps/e1ubi\_plantegenets\_v1\_3.zip

Ack. I’m having the same problem cosmaty reported, where the engine crashes if I try to save the game on the 2nd map. The same problem I always have with Danzadan’s maps.

@ cosmaty, Solomoriah: which engine are you using? I saw a number of people play successfully with QS.

@ ubiquitous: I use QuakeSpasm 0.93.0 for Linux. This is not issue only for your map, but some new maps have this one. I read somewhere the problem could be because of memory and solve by proper map compilation, but I have no skills for find a real reason. Anyway, congratulation for great epizod :slight_smile:

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Unregistered user “iw” posted:

Ubiquitous, just FYI, I’ve posted some suggestions about fixing the crash-on-save bug in your thread on func_msgboard.

New Version Okay, using the suggestion of iw, I have produced a new version (1.4) that should hopefully fix the save bug. It can be obtained from Quaketastic here: http://www.quaketastic.com/files/single\_player/maps/e1ubi\_plantegenets\_v1\_4.zip

@ ubiquitous: Thank you for fixing the save issue. Now I could finish your episode that was great in every part of level design and gameplay. I am looking for your next work soon. I hope you keep going.

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