3f185f03c3eacfd403d6e8dac81161b900f5946ab6abf137d3542ad6af41a083

3f185f03c3eacfd403d6e8dac81161b900f5946ab6abf137d3542ad6af41a083
overall_rating 4.137931034482759 29

Forum thread for e2m10

Unregistered user “Spanky” posted:

I could have done with seeing more textures than just ROCK4_1, but I guess this got the chop before a second texture pass was done. Oh well, at least if anything this map explains why there’s a visblocker at the start of e2m6.

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MH merged this with the original E2M6 map a while ago already. You can download it here (even with LIT file for colored lighting): http://www.mediafire.com/download/b6oocqconu70zxv/e2m6-full.zip - I am rating this as a part of the merged release, and as such, it is fantastic. The ending of E2M5 finally makes a lot more sense since it ends in a cave which is logically continued here. It’s maybe about 2-3 minutes of additional gameplay compared to what you know from the original map already, but once you have played it, you won’t want go back to the version that was released back in 1996. Thanks a lot to John Romero for making this available, and thanks to the Quake comm for using this material to recreate E2M6 John wanted it to be played!

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Unregistered user “spacey” posted:

No exit?

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Unregistered user “sarababramanabla” posted:

map

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