41c1f7282a8e90077d3b9012abc5b208b08ad892e5e4d05824d34a285f7e1f54

41c1f7282a8e90077d3b9012abc5b208b08ad892e5e4d05824d34a285f7e1f54
overall_rating 4.0 55

Forum thread for rubicon

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An OK level which is mediocre by 2013 standards, but was probably pretty excellent in 1998.

Apparently the map has custom textures which were used by many other mappers over the years. In that regard, the map was probably more influential than it would have been if it had just used vanilla textures.

If you’re looking for a more modern play experience, I would recommend Rubicon 2 by the same author, which is much larger and has some really impressive custom enemies.

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May look a bit dated by now, and it’s only just one map (the second map is secret and rather for the lulz considering its design), but its design cleared the path for many famous mods (such as Nehahra) that came later. So, for historical purposes (and also because it’s still quite fun), I recommend playing it.

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I can only assume the bonus map (Eagle) makes more sense if you played the original, whatever that was. As a standalone, it’s rather crude and repetitive (and the music doesn’t help). But now, on to the main map.

BTW., has anyone figured out the legitimate way to get the the Eagle entrance (and the Nightmare pipe)? I had to cheat.

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I think this stands up much better than some other comments suggest. The base feels rugged, solid and real, and the combats are mostly pretty well judged. There’s no SNG, GL, RL or LG (unless they’re uncredited secrets which I missed – I found the only official one). But that’s OK: there is something grimly satisfying about smashing your way through legions of grunts and enforcers, and the occasional dog, armed only with your shotguns and the occasional nail. Painting within these lines lends Rubicon a coherence and consequently a compelling quality. It’s worthy of respect for more than just what it led on to.

Unregistered user “FredBezies” posted:

For Mike : Just look at the far right of your start position. Look for a shootable button above your head…

Good old level, remembers me a lot of good things !

Thanks!

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I think Mike is spot on about the overall quality and feel of the design, but whether you find the gameplay much fun will depend on whether you enjoy blasting through the same three (usually two) enemies over and over again. It’s not that encounters are lacking in variety, they aren’t, but despite that it didn’t feel all that exciting. Luckily the map is not a slog.

I’d still say this is a classic, though, and worth checking out–looking at the average rating, in all likelihood you’ll disagree with me. Luckily today we have at least a couple great mods with additional base enemies that any mapper can pick up and use with ease.