47f58747c89e335ce2e13acd417e038b27bea5b9b50dc3af192b1e89ae8aa6c3

47f58747c89e335ce2e13acd417e038b27bea5b9b50dc3af192b1e89ae8aa6c3
overall_rating 3.142857142857143 14

Forum thread for ariadat

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Gave up after dying 3 stupid deaths in the first two minutes. Kinda ugly lighting. Not for me…

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Unregistered user “NoNameUser” posted:

Boring level design and bad gameplay, gave up when I reached the part that has you dealing with several Zombies in a tight corridor with no grenade or rocket launcher, plus a handful of Death Knights shooting from above. Not worth the trouble.

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Average map. I did not find any unfair part that led me to give up on the map. If you go carefully, there are ways to beat the map without much difficulty.

Did I miss the super shotgun?

There was one unmarked megahealth secret after the quad secret.

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As someone who plays on normal, I didn’t find anything unfair about this map. GL can be found very early in a fairly obvious secret. SSG was found very casually, I don’t know if it was a secret or not.

Lack of visual polish notwithstanding, this map has some good-looking rooms and neat moments.

I got through it and it is definitely brutal in parts. I never found the GL secret, so I took a crapload of damage. Stairs that you have to hop onto and uneven terrain really sucks when you are being pulverized!

That being said, there is some interesting brushwork in this map and the layout is not bad. The gameplay is definitely not for everyone though. Normal seemed like hard, which makes sense, since the Read Me just listed just “easy” and “hard.”

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