4c793de16c7898fb34f16f30234ca2f68e6d7c076ee194387d69229c8f613f81

4c793de16c7898fb34f16f30234ca2f68e6d7c076ee194387d69229c8f613f81
overall_rating 4.534883720930233 43

Forum thread for ad_beep1m1

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A lot of action packed into a small package. I loved it! Can’t really find any faults with this one. The only thing that threw me off was the note saying this map requires AD 1.7.1. Thought I had to download the 1.71 patch to play the map so I created a new folder in the Quake dir called ad171 and went from there. Could not get it working though. So i just used 1.7 and it worked just fine. Don’t know if I’m just a dummy and never needed the patch as it is included with 1.7final or if I was simply doing something wrong. I’m certainly no expert on this subject.

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Excellent work. A cool twist on the base map, this one has an atmosphere all its own.

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This is a lovely example of how a medium-sized base map can be so much more satisfying with the use of Arcane Dimensions. Progression is interesting and the ambush combats are signalled so that you can make plans before summoning all the bad guys. All in all, a fine bite-sized chunk of Quakish goodness. It looks like this is Comrade Beep’s first standalone map, so let’s hope there are plenty more to come!

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Very nice. One of those maps where the encounters just keeping popping up and pushing you along… feels like a roller coaster!

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A great little map. Comrade Beep has defined base maps in his own way, atmosphere and all. It’s all about that base!