523f76950ed71444d879504d47dfa97c8f92d07a9906176d314a1241bbaf7e4d

523f76950ed71444d879504d47dfa97c8f92d07a9906176d314a1241bbaf7e4d
overall_rating 4.12 50

Forum thread for hrim_sp4

Unregistered user “necros” posted:

4/5; i’m kind of not really ranking the turtle maps alongside the main map since it’s difficult to rank a turtle map next to a proper map.

also, 4/5 because of some brush misalignments and sometimes strange texture usage.

Unregistered user “Ubermann” posted:

Exquisite maps.

5/5

Very elaborated maps with lots of detail but not “overdetailed”.

Nice ideas implemented and incredible ambience has been achieved correctly.
Difficult could become high in many situations due to traps and ambush. Monster placement is also excelent. Don’t forget to save occasionally.

I think that due to the complexity of the maps’ structure, it’s normal to see a pair ot three misalignments here and there. Nothing really important.

Unregistered user “Zed” posted:

A very memorable and atmospheric map set. I wish Brownie was bigger – it seems something of a waste to be so small, unlike Voidscape, which possibly might have worn out its novelty if it was stretched out much further. Both of them are great little maps, but the star of the show is certainly the eponymous For Love of Evil, and it’s actually something of a masterpiece of a Quake map. Large yet never sprawling, ornate and detailed yet never cluttered, the flow and sense of pacing is impeccable. Seriously, you’'re missing out if you don’t play this one. 5/5

Unregistered user “hkBattousai” posted:

Why your games are all problematic?

Unregistered user “negke” posted:

Don’t downrate all the maps just because you’re too retarded to run or play them properly!

Unregistered user “Drew” posted:

This is great. It isn’t always the prettiest - and despite what some say it does get kind of cluttered at times. Not a big deal though, since the gameplay is consistently fun. Lots of big rooms with Ogres dumping grenades from above as knights and demons lunge at you. Plenty of in-fights ready to go, and there is also good use of lava and func_trains. One of the better netherworld train rides in Quake, I think.
So yeah - It’s often less than beautiful, but it’s very imaginative and pretty dynamic. There is a good sense of Hrim’s love for Quake which comes from every pore of this map.

THe turtle maps: I’m not a big fan of the void one - I think it actually does go on a little longer than I’d like, and I had some frustrating moments. Worth a spin though.

Brownie is a great map in the vein of some of Hrim’s other speed/turtle maps - such as cappucino. I loved this one.
4/5!

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The main map (same as pack title) is quite good, even though I had an issue in Fitzquake Mk V when the platform carring you over the lava and through the spike traps turned invisible for some reason. The other two maps I rather consider being some “nice-to-have” extras, but nothing really special or memorable. For me personally, it’s worth one playthrough, but probably nothing I would keep in my collection. Anyway, nice hub with three maps.

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