54576b1fb6adfac936c014ff471afefbac3cd9ecb362089234b960741223ac9c

54576b1fb6adfac936c014ff471afefbac3cd9ecb362089234b960741223ac9c
overall_rating 3.733333333333333 15

Forum thread for sm173_pack

Ok, the author’s name has now been changed from “Various” to “Cocerello, digs, doomer, skacky”, which of course renders those tags pointless.

You’ve got mail. >:)

As do you, now. :slight_smile:

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Five hearts for skacky’s map!

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Another comment i forgot to add here too back then. Better late than never, they say … haha.

Played on skill 2.

Digs: quite better than what it seemed at first. The map as a whole was Digs’ typical but the outdoor parts felt more id1 alike. The ‘‘trees’’ are a good and fun idea.

Doomer: nice for a quick fun. It is similar to id1 in brishwork but not in combats, which are all of horde type, or in layout (side areas). It felt a bit empty even with those numbers.

Skacky: very close to what would latter be named short jam maps and one of the first, for a bit feels id1 alike but after a better look it doesn’t that much. It is quite solid in both looks and combats, bu has some issues with Zombies, the size of the GK door, and with the ending. Would have fit better released on its own than on a speedmap pack.

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