594edcc26317612e44f476dce99ca3c10a50a2501514ee9ecc90b7ce375739a0

594edcc26317612e44f476dce99ca3c10a50a2501514ee9ecc90b7ce375739a0
overall_rating 4.489795918367347 49

Forum thread for ad_paradise

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I really enjoyed this map,well done Redfield 5/5

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I played this map when it came out but forgot to comment–shameful considering I was a beta tester!

It’s a really nice adventure-style map in the vein of other AD maps like Firetop Mountain. Well-executed setting, great overall design and details, good fights, and a nice super secret well worth seeking out. A must-have for your ad/maps folder.

Unregistered user “Repus” posted:

This is an amazing level, no doubt it is a work of art.

But the amount of detail, the astonishingly high resolution, the perfection behind it just took away all my attention, I couldn’t focus on the game. It did not feel like a Quake level, it seemed like a totally different game. So, sorry, couldn’t play this for more than 20 minutes, I am an old school fan.

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Perfect map

Unregistered user “Vasya shkolnik” posted:

Two different settings in one map, very interesting. It is the first Quake map with two fogs which I ever seen. But fog changing may be more realistic with the volumetric fog from 1998 Unreal Software Rendering (why modern engines cant support this old feature?).

“The lift is now ready to use” … but how? I stand under the hole in the ceiling, and it doesn’t activate. What am I missing?

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Once again, I am dumb. There is a button right there next to the lift. Sheesh.

So, I finished this with 210 of 219 kills and 6 of 11 secrets – but the books hint that what I reached is not the true ending. I’ll go back now and play through the relevant parts of the Secrets Guide that Redfield thoughtfully included in the documentation. (Note to other mappers: PLEASE DO THIS!)

Anyway, even before having reached the true ending, I can say that this is excellent – lots of fun and well balanced throughout, and well worth the full five stars. It’s truly astonishing that this is only Redfield’s second published map: it has a maturity to it that usually only comes with experience.

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Paradise Sickness on The Quake Grave

Paradise Sickness feels like an Arcane Dimensions level that could easily have been included with the original mod/expansion release. It’s really that good! The level flows really well, has lots of variety in places and the things you do, has a lot of really fun events to experience and even has optional things to discover if you’re interested in hunting it all out. Worth playing!

Fantastic map. I’d love to see this design and atmosphere expanded over a few maps. I really enjoyed it and hope to see more!

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