5cc6afd596ccbce93c4513559640dfc6e1cc100f034a7ab71e4555f816a52898

5cc6afd596ccbce93c4513559640dfc6e1cc100f034a7ab71e4555f816a52898
overall_rating 3.0 19

Forum thread for ravenous

Strange use of textures, blocky architecture, a few good ideas.
Unchallenging combat: almost all monsters can be taken out from afar, or get stuck in arhitecture (even in what is intended to be a challenging gameplay step). Bad lighting.
Pretty nice, if it’s a first attempt.

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First map? Good try!
There is quite a few good ideas, but also some… strange…?
I’m looking forwad to what J.R. will do in the future! :slight_smile:

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Looks kind of basic, but actually quite fun to play! Looking forward to more from Jon.

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Good attempt for a first map It was fun getting involved in your narrative even if a bit memey. However I admit gave some good laughs. Realistic architecture isn’t always the best for quake because of player speed, needs more gameplay less “interior design” difficulty settings should have changes and the shambler at the end gets stuck on the door

3/5 We will watch your career with great interest.

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It’s great to see the number of first-time mappers sharing their work on here, and interesting to see what’s been crawling around inside their heads.

And like the others that have commented, I’ll be looking forward to Jon’s future releases. Keep 'em coming!

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