6121e8de462e724b6919387ff8ad8e5da9541a1786bd6f14a6e31675ca09aeea

6121e8de462e724b6919387ff8ad8e5da9541a1786bd6f14a6e31675ca09aeea
overall_rating 1.9375 16

Forum thread for frcastl2

I mainly wanted to see if this suffered from the same design oversight as frcastle – and sure enough: 16 second, zero kills, map completed. Other than that, while it is ostensibly larger, it is really hard to tell the difference between this and the previous version of the map. The same praise and criticisms apply.

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And what the difference? This is not Fear Castle v.2, this is Fear Castle v.1.1. -1 point for lying :frowning:

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Fear Castle V.2 on The Quake Grave

Going into the second version of Fear Castle, I was really hoping that certain things would be fixed. Namely the quick exit that was in the first version. I regret to say that this isn’t the case. I don’t know if it’s possible, but it would’ve been great to have a wall blocking this area in single player and have the wall gone in deathmatch. Again, you can play through the rest of the map and enjoy some quick monster killing, but it’s just one of those maps that while you play it in single player, you know you’re just playing a DM map.

The things that were updated (from what i can tell because the readme didn’t talk about the changes) more monsters (ogres especially), adjustments made to a few different rooms including the dungeon (which looks nice now) and really that’s about it. Another thing I would’ve fixed is the brightness of the the beginning area with the bridge; it’s so dark!

All in all though, while some certain things were not fixed, this is the version of the map you probably want to play if you plan to play it.

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The changes were kind of minor. But hey, at least now there is one secret to be found! :wink:

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