65d1c4aecd5e9642a63160a9f094aad4f941573482044b3dd1bcaddf06e75f08

65d1c4aecd5e9642a63160a9f094aad4f941573482044b3dd1bcaddf06e75f08
overall_rating 3.0 6

Forum thread for quadrx6

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[User added a rating.]

Wtf is up with this map. Half the map is open from the start and you’re overwhelmed with all the places you can go. I guess I went through all the wrong places because I was still killing monsters with the default shotgun after I’ve already killed 70 out of 160 or so of them. Everything up to and including fiends and hell knights. No idea where to go after you’ve explored most of everything, you were expected to find one or two near-invisible door ways, as if they were a secret. I didn’t care anymore half-way through and just started no clipping through the all walls. Speaking of, there were no secrets in this map. The pentegram and quad were placed in the worst possible locations, to be used on one monster a piece. Map was a frankenstein on the texturing part.

[User added a rating.]

I really enjoyed this map’s non-linearity. The basic weaponry didn’t bother me; I always used to scratch-start the original id levels to make them more challenging, so this was the same thing.

Contra the previous comment, the quad is actually well-located. To take advantage of it, the player has to wait until the lift at the other end of the room works. The lift goes up to a teleport that leads to a room with a shambler and a bunch of other monsters.

The only major drawback is that the player has to do a fair amount of backtracking, which is a hassle and can initially be confusing since the map isn’t linear. Texturing is okay, although I think the lava room doesn’t mesh with the rest of the map.

[User added a rating.]

[User added a rating.]