70d1a44c8e7d64a9d39b1444095734b4283fb84ea73d42ad61ba5d5635581f29

70d1a44c8e7d64a9d39b1444095734b4283fb84ea73d42ad61ba5d5635581f29
overall_rating 1.888888888888889 18

Forum thread for tod

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Not a “poor” map, but too small and too cubish.

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Tower of Death on The Quake Grave

Definitely not a poor map but it’s more of a short warehouse than a tower. Also, the enemy clumping sort of ruins the challenge of it. I never have a problem back tracking a bit to get some ground and take on the enemies I just uncovered but when you’re just standing there waiting for them to approach and shooting them down one by one while you back up, the challenge is lost and it just isn’t all that fun. Again, not an awful map but some more variety with enemy placement probably would’ve helped.

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Pointless, two-minute ugly map. It’s got no challenge either, and no marked secrets. There’s one secret I found at the very start (there’s the grenade launcher too but really that’s too obvious for me to consider a secret). The ceiling structure is pretty cool I must admit, though the map is just not worth playing. 1/5

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Visually very simple, but somehow in a kind of pleasing way. It’s not like very jarring textures were used, or anything.

The map can be challenging if one decides to spend too much time in the central square, where ogres can freely pour grenades down to. I was playing quite sloppily and almost got myself killed there. If that kind of a scenario could have been used more, it would have been more challenging.

Anyway, once you get to the sides, it gets a lot easier. Fiends also easily just jumped down to the bottom, so not a very good use of them.

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Unregistered user “pmk” posted:

plain boring 1996 quake map that can be finished in relatively quick time. Not really that memorable to play through and pretty basic bare bones map. I wasn’t a fan of the monster clumping presented in the map either. This map gets a two out of five rating from me as it is a functional map but pretty mundane.

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