72f83a3689d4fc238b1d78b71c509d0204195beb73d1a3087285988566af7f0b

72f83a3689d4fc238b1d78b71c509d0204195beb73d1a3087285988566af7f0b
overall_rating 3.25 8

Forum thread for tmc

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Unregistered user “Orion” posted:

I had to noclip to get to the gold key. I couldn’t for the life of it escape the wind up there. Otherwise, pretty competent and huge map for 1997.

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Unregistered user “YouHaveTo” posted:

Orion, you have to use the wind tunnel underwater to get past the turbulent segment of the rope.

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The teamshambler review of this map states that “despite flaws that relate to it’s beta status, I found that it was fun, interesting, and impressive enough to be worth playing,” and that’s my opinion too. Although there are a few niggling things that detract from the experience, overall this is really cool and inventive.

Incidentally, the author also released a small wizard deathmatch map that I’ve enjoyed:
https://maps.quakeworld.nu/all/below.bsp