7b136e7d576149fca7ae2b0a2abe828104614dcd9bcbdab35635e39876ac38da

7b136e7d576149fca7ae2b0a2abe828104614dcd9bcbdab35635e39876ac38da
overall_rating 4.125 32

Forum thread for winterpack2005-2006

Unregistered user “Spirit” posted:

Check out the release thread at func:
http://www.celephais.net/board/view_thread.php?id=43794

If you want bigger maps, check out Warp Spasm. It should be amazing fun in Coop.

Unregistered user “MegaQuaker” posted:

Hrimfaxi’s map is huge, the other is small. Both are good. Also it’s challenging, I was caught by surprise in desperate straights a few times. Anyways this is EXCELLENT!

Unregistered user “Aen” posted:

Excellent, Just Excellent!

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both were great. i prefer the size of Drew/Hrimfaxi, and love the ikblue used in czg/Zwiffle.

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Good but got great.

Egyptian Rhapsody is huge, yes, but a lot of the size is of the Big Open Space kind. That’s not to say there isn’t plenty of fine architecture, too, but it’s not quite consistent enough to rank with the best maps.

Teacups is technically good, but sort of irritating to play: lots of ambushes from the kinds of enemies that it’s pretty impossible to escape without taking plenty of damage. And after a very difficult just-before-the-end battle, the actual ending is very anticlimactic.

All in all, 4/5

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Unregistered user “longie long” posted:

I was very impressed by the architecture in Teacups. The blue castle theme was well realized. However, the lighting in the level and monster placement really threw off the flow of the map. It is probably a great DM map.

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Egyptian Rhapsody: Nice-looking aside from the Egyptian texture theme, which I’m not a big fan of color-wise, though this is personal preference. I’m also not a fan of the big open spaces; I feel this works better in Doom, where you can cover ground more quickly than in Quake. Because of this I found the endgame sequence better-realized in gameplay terms than much of the rest of the map.

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Teacups is nice. The lighting is very dark (which I like) and ikblue textures are always a treat. It’s a real shame about the lack of difficulty settings, though. I found it pretty easy for the most part (other than a couple ambushes like Mike mentioned) which really holds it back from my point of view, unfortunately.

3.5/4 overall – I wish I could give it 4 for Teacups but if only I could play on Hard!!

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