7b696ac7580923b0b23cb01108706ddf02a799034235167feaaf92123dd9d8cc

7b696ac7580923b0b23cb01108706ddf02a799034235167feaaf92123dd9d8cc
overall_rating 4.32 50

Forum thread for cda

Unregistered user “Qmaster” posted:

This is perhaps the best Quake castle I have ever seen! I love the atmosphere and ambience. The fog really enhances the mood. This is definitely one of my favorites! 5/5

Unregistered user “hkBattousai” posted:

Very nice map and very nice graphics.

But I found a flaw in it.

At the very beginning of the game, jump into the lava. Be fast and swim the the rocks on the other side before you are fried. Their slope are slightly low enough for you to climb to the next side over them. Proceed and you get the golden key at left area. Then do a ramp jump over the passage wall near (where there is a red armor and some supplies inside it). Pass through the golden gate. Win the boss fight. The end…

It was my first time playing this map and I have just finished from this shortcut. Now I’m going to play from the beginning.

The map looks great. This flaw is not an hindrance for me to give it five stars.

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That was a lot of fun. This came out around the same time as The Marcher Fortress, so it’s an obvious comparison … and this is actually a very worthy contender. Perhaps not quite as dramatic as Marcher, but then again, it probably does not try to be, as – despite also taking place in a large fortified building in a rocky landscape – it does things rather differently.

The architecture feels massive and far more realistic than most Quake castles, and although I suspect some of the architectural elements are historically incongruous (it does not seem ornate enough to have flying buttresses, for instance), they contribute to the overall impression of solidity.

The current screenshot above does not really do this map justice – it makes it seem like some weird, simplistic underwater house. The actual experience is a lot more impressive.

Also: well-spotted by hkBattousai. I tried that and it does indeed work, but it does not bother me, as it does not take you to an area that should be out of bounds. It’s kind of like an (unintentional?) easter egg.

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It’s no insult to this map to say that comparisons with the Marcher Fortress are misplaced. That is in the all-time top handful of maps, completely unique in lots of respects; whereas this is a just very good. I feel mean saying that, like criticising a band by saying “not as good as the Beatles”.

But it’s a fun play, even if I did waste ages at the end desperately trying to remember where the heck the gold-key door was. The final combat (on Hard) was rather too easy, as it could be won by the old running-round-in-big-circles strategy, taking minimal damage as infighting thins the ranks. But that’s not necessarily a criticism, as I dislike over-hard boss-fights anyway.

A final note: I played this on a a version of QuakeSpasm that didn’t do fog, and which has the brightness wired down really low so that I had to use r_fullbright 1. So it would have looked much better had I seen it as it’s intended to be seen.

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I replayed this on my chronological trawl through all JPL’s maps. I enjoyed it, but even though this time I played it in 2560x1440 with proper lighting and fog, it still didn’t move me. Perhaps Icantthinkofanickname did this map no favours by bringing the incomparable Marcher Fortress into the conversation :slight_smile:

Still, even if the gameplay feels a bit stodgy, there’s no denying that this map has some very nice architecture.

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