804cbad808fab0e73175f13cc235a003da2bbd56ed105bced6bfc8783f48d9d0

804cbad808fab0e73175f13cc235a003da2bbd56ed105bced6bfc8783f48d9d0
overall_rating 3.148148148148148 27

Forum thread for ic

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ArrrCee, I’ve had a hunt for what I can find about Jim Lowell. All the maps I have by him can be found by searching his name in this wiki:
http://thannymack.com/quakemaps/ - it’s a repository of all the text files in my id1 folder. He’s mentioned quite a lot for his work on creating a Thred tutorial: http://web.archive.org/web/20000817093344/http://www.visi.com/~jlowell/thred/

I’ll hope to feature some of his maps on my quakemaps tumblr blog soon. Thanks for leading me down this rabbit hole!

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I’m not sure I see anything Rubicon-style about this, but otherwise it’s a real discovery. Very inventive, and properly hard – I spent most of my time on 10-20 health on Hard. Good stuff.

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This was (according to metlslime, I believe) the first map to use Rubicon textures.

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The ending was pretty annoying. Died quite a few times trying to land on the narrow ledge to reach the exit. Otherwise quite a fun little map!

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