Forum thread for tcj_alexunder
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Have to give this a 5.The amount of work put into this level, is better than top top.On skill 3 its hard as f–k,a little confusing at times.Some of the mass battles is totally insane,all i seem to be doing is running for my life lol its a must play, but to me skill 3 is suicidal.More ammo would have been a treat,it is a little thin on skill 3.but well done author,its a must play.
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I was glad to see this posted this morning as I was fresh out of unplayed single-player maps. TCJ was great and this fits right in.
Skill 2 is pretty tough throughout. Not a lot of time to look around, just stay on your toes!
The custom music went really well with the AD ambiance.
Thanks for sharing this with us. Very enjoyable!
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This is very, very nice.
Skilfull and competent mapping and lighting, well planned original take on the ‘castle’ theme - consistent use of textures and monsters, tons of imagination and original ideas…this is great!
I usually find it hard to comment on the fighting. In this map, i’ll give it a try, and call it well balanced: deeply unfair, but survivable if you use a sufficient amount of devious cunning - and ain’t afraid of leggin’ it, when the odds go too far south!
Excellent map by a gifted mapper. I salute You, Sir!
I find the outdoor section after the silver key door basically impossible to do on Evil difficulty. Of course, I could play on easier difficulty, but it should be possible to do on Evil as well. If I rush it, I get killed rather quickly. If I do it cowardly, I tend to get killed by the AoE attacks of the hammer ogre guy even if I stay inside. Perhaps I miss something else that can be done, but not sure what. Anyway, it has caused me to rage quit several times now.
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