8fd0a8f4469810ab79116397cc3425988f2f978fd28b636ac06c0cea9080d02e

8fd0a8f4469810ab79116397cc3425988f2f978fd28b636ac06c0cea9080d02e
overall_rating 3.5 12

Forum thread for ins3

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a few vicious ambushes.

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Played on skill 2. All killed and all found.

Brushwork is above Id levels, layout is linear, lighting is well done and bright overall, ombats are fast paed and straightforward with some mean ambushes here and there counteres with an overabundance of powerful items, ammo and health are in bigger quantities than Id maps, good choice and placement of enemies, and secrets are easy to find and plentiful inside.

It is an enjoyable solid map, with some misaligned hard to notice textures, and some ambushes that can be hard depending on where the player is.

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Compared to the previous two installments of the series, the atmospheric visuals, flow and pacing remain good, but towards the end all of them deteriorate a little bit. There are quite a few “scheduled” platforms that you have to wait for quite some time if they don’t happen to be conveniently at your stop, which grinds the game to a halt. Especially this one scene with a four story elevator was weird, with two of the floors being “filler” floors, that you honestly could’ve done without.

The teleport ambushes also take a gear up in this map, with the potential of being really unfair, if you’re not positioned correctly when they occur.

With all the flaws, though, the map is still fun.

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Unregistered user “pmk” posted:

This map gets a four out of five rating from me and is the best map in the insurrection series from this level designer. It has challenging combat, varied architecture and level design as well as not to obscure secrets for the player to discover. Also the exit to the map is a lot easier to find then in part two of this map series.
I would highly recommend downloading this map if you enjoy medevil or wizardry themed quake maps.

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