90484533aa6757a57c0428af18c780ad66ba6b2dc7b16023849e0a4d30575a28

90484533aa6757a57c0428af18c780ad66ba6b2dc7b16023849e0a4d30575a28
overall_rating 4.0 28

Forum thread for sludgefactory

Unregistered user “hkBattousai” posted:

A flawless and entertaining map. I suggest everyone to play it.
5/5

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That was a lot of fun. Like necros above, I really liked the refreshingly different oil rig theme. The gameplay was full of wonderful over-the-top violence, but I actually did not find it that hard, as the maps keep you well-supplied. You often face large numbers of weaker foes that go down quite quickly, and the maps allow you to indulge in mowing down grunts, enforcers, ogres and scrags with the lightning gun, hyperblaster or super nailgun (and still have enough firepower left over for the bigger monsters).

On the other hand, quite a few of the textures look oddly low-res, there is a moving platform you have to take in the first map that is easy to miss and does not seem to give you a second chance, and there are all these incongruous medieval/fantasy items, weapons and runic columns about – not to mention the enemies: I know they’re evil, but how did Bri… er, I mean Skittish Linoleum get hold of Shamblers, Ogres and Scrags?

Just shy of a 4 to me for the above-mentioned reasons, but still definitely recommended.

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Okay, it seems all of those scrag spawns seemed to have inspired something here. Some truly recognized horde combat and with the help of the Drake mod, it is quite satisfying.

I never saw this theme in a Quake map and it was a very different experience…although some of the scaled textures are butt ugly. The sheer amount of enemies to mow down with the gatling laser and ultra fast SNG is cathartic as you can get. I had a blast exploding multiple shamblers with the ice bolts.

Not only is the gaemplay satisfying, there is also a second map which again has never been used before in such a way (Oil rig adrift a verdant sea.) Super fun, this is a rare case for me where the pure fun factor overrides the cons and boosts to a lowly 5 (but 5 none the less!) rating.

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Being a base set this is an odd one out in Tronyn’s catalog, him being otherwise exclusively interested in fantasy/medieval environments. Ironic, then, that it plays pretty much the same as many of his other maps: huge with plenty of verticality and interconnectivity, and lots of tough horde combat.

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Well, this seems like those NSOE where the fight starts right off, no time to asses. But that done with weak enemies is a good thing, you can still manage to develop a strat. The texture are ugly to look but it gives a coeherent tone to the map. Industrial, ugly looking, medieval and base enemies mixed together, a lot of distant enemies, giving the player the choice to engage with nails or getting closer.

About the first map: Very cool indeed. Although I think the crossbow is a little bit overpowered: one kill is ok, but one hit kill with chaining effects, WHAT. Cool secrets, maybe the message to go to the end wasn’t necessary in the acid secret. Just out of curiosity, I tried to walk in the stone walls surrouding the map. Surprisingly I could do it after pressint the last pillar, reaching distances were the hit scan shotgun had no effect on the scrags, pointless, but it gave a cool image: the scrags nearly fading with a look at the hole map.

The second map took me by surprise, I though since it is a theme in tronyn maps that you can play the maps in a packet in any order, but hell was lose right away. Not that it matters, I’m growing my hair to donate to cancer patients and if fell in my eyes, leading to the first time I was ever killer by a dog in quake. The map itself felt very nice, always enemies above you, but instead of looking up and shooting (boring) you just track them down.

As a last note, thanks for leaving the cell minigun right at the start with plenty of enforcers to kill and replenish ammo. Super nailgun? What is that noise. Mowing down enemies with not so conventional and recurrent weapons is a delight. Like the widowmaker in AD maps.

Where can one obtain Drake? It doesn’t seem to exist in the Quaddicted database, at least the link above is a 404.

Ah, I found an old copy of Drake at http://www.quaddicted.com/filebase/drake290111.zip

Or I guess you could install the Sludge Factory maps in your [Unforgiven(unforgiven.html) folder, since that comes with an updated version of the Drake mod.

Or I guess you could install the Sludge Factory maps in your Unforgiven folder, since that comes with an updated version of the Drake mod.