953ada8e16eb396c33d13ea7e8e7b4e9a940481db8fa3cffe732517cbd322618

953ada8e16eb396c33d13ea7e8e7b4e9a940481db8fa3cffe732517cbd322618
overall_rating 3.625 16

Forum thread for sm181_pack_bugfixed

Negke, Icanthinkofanickname, could you add the screenshot of this pack? Here: http://www.quaketastic.com/files/screen_shots/sm181.jpg

And by the way, as the layout was open, i added DM gameplay for my second map. It runs Ok with Omicron bots but i would be greatful to have feedback in that regard.

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Newhouse’s offering feels like a full-featured map with a lengthy path and many surprises. The clean-cut brushwork works well with the limited textures.

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Forgot to comment, and finish Nait’s and Newhouse’s for years …, probably because they are hard and very long for a speedmap pack.

Speedmap pack with three speedmaps, two turtlemaps, and one jam-alike map. Those two from before were played on skill 1 this second time.

Doomer: nice solid speedmap, with typical Doomer combats and tree shaped layout.

Naitelveni: To summarize, it has detailed and polished looks but not even half as polished gameplay and gameplay related brushwork. It is better to play on skill 0 just to watch the looks.It is a typical jam-alike map, with polished brushwork, mostly dull and repetitive horde combats on two levels with not that much sometimes room to move around, and small choices on progression. Has several brushwork parts which undermines gameplay and some big issues on ammo depending on the route taken. For some reason has some weapons repeated even if it is impossible to miss the first one.

Newhouse: linear 2d and very long turtlemap, with varied combats and traps, some spikes on difficulty with one or two remaining after the first run, a few insta-death traps, and novel ideas. Requires several tries to finish and while it is not unfair most of the times, tires quite a bit as is on the frustrating side. Save for one of them, finding the secrets makes the experience completely different, and difficulty becomes even easy sometimes. The styled lights is a nice addition, but need minlight to work well.

SavageX: solid long speedmap, with mostly straightforward and varied 2d combats, on a linear tree shaped layout. The joke made me chuckle.

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