973dcb273a5f8eea625a478a4869a0efaeed05f792c258b4f91259610e920191

973dcb273a5f8eea625a478a4869a0efaeed05f792c258b4f91259610e920191
overall_rating 4.033333333333333 30

Forum thread for symphony_v101

A very nice map with somewhat of a Honey vibe in the roman brick architecture drenched in fog. Some clever gameplay mechanics and a very cool nod to a certain Gordon Freeman…

Symphony of Science on The Quake Grave

I thought that SoS was a really good Quake map! Nods to Half-life aside, there is a lot of good going on here. Great pacing, enemy usage and it’s amazing how the level connects within itself to create the puzzle of traversing it. All of this done within a respectful and polished old school Quake style.

The only real nit pick I have is the grenade lob/button puzzle area, and some button logic further on but these are so minor that I’m not going to g into here. You’ll have to watch the video for those.

Great job Ubiquitous, looking forward to the next one!

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Yeah, it was pretty funny watching you scratch your head about that grenade puzzle! :smiley: This one was a bitch, and you played the updated version! The original had even less of a hint - to tell you the truth, I only figured it out by accident: in the original release, you could jump on the railing and hop on the other side from there. When I mentioned that on the Func_Msgboard thread, Ubiquitous fixed it to force us to solve the puzzle his intended way…

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Cool map, thanks.

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Very nice, convoluted progression. I do think that grenade puzzle is too hard, though. It would be better if you could see the button through a glass pane, so you know it’s the shootable type. Anyway. very enjoyable.

Twilight Sparkle likes books

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Was aight

Was aight

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