9d307dfaa90df2a3222425376d4c99c6a55f022eff70245a8a915e6abca24eb7

9d307dfaa90df2a3222425376d4c99c6a55f022eff70245a8a915e6abca24eb7
overall_rating 3.357142857142857 14

Forum thread for cdespair

Indeed, thanks for making me play it. Good example how “Quake is always brown” is completely wrong. This looked quite different from most maps.

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Unregistered user “sg.cal” posted:

who is the idiot that enter my quake darkplaces servers!?

Played on normal and nightmare. 4/5 secets found.

Quite good for its time, if we ignore brushwork and some bits of crampiness, this would be decent for nowadays standards.
Hub based mainly 2D layout with some side areas. Difficulty a bit lower than ID maps, and decent varied combats. NG needs a better placement, the ammo/health and armour placement and quantity is adequate. Secrets are decently placed and hidden.
For a realisn-based map, it is neatly done.

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I downloaded this after reading that the paintings in Roger Staines’s Elsinore were originally created for this map. While Elsinore is more polished and expansive, this is a very creative map with great secrets and a few challenging combats. The only drawback is that it’s cramped, but it’s still worth playing even today.

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I appreciate that there was some creativity at work here and it certainly doesn’t feel like a cookie-cutter Quake map. Pretty well made by the standards of the day, although the lighting and brushwork doesn’t stand up to modern standards.

I never seemed to have enough ammunition.

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