a32291ea251ec07b9eee427a73fec8c8afe27a4ae25b2d3801c8d41193ae782d

a32291ea251ec07b9eee427a73fec8c8afe27a4ae25b2d3801c8d41193ae782d
overall_rating 3.333333333333333 18

Forum thread for badland1

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The part with the church was quite eery, the crucified monster thing at the altar was quite scary!

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the progenitor for the classic badland2… essential

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Quite a cool map with memorable setpieces, such as the sinking boat at the beginning, a breakable wall and a church that actually resembles a real church (cross shaped, has an altar, the elevated speaker’s podium and a bell tower complete with a bell with low ringing sound).

The author certainly had a refreshing approach to his level design, not constraining himself much by the style and design of the stock id levels. It’s like he wasn’t making a Quake map, but completely his own thing, just using Quake assets. And considering he made it all with a text editor in October 1996, really impressive!