a3e636fadb0ee89d0661afd565d320f86a7bfb2fbe0e54c7a02da4683049bcaa

a3e636fadb0ee89d0661afd565d320f86a7bfb2fbe0e54c7a02da4683049bcaa
overall_rating 3.607142857142857 28

Forum thread for brendy2

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Very ‘clean’ map, lots of details, good gameplay.

Stylish an improvement over BC’s first map - makes the best out of the dull grey textures, this never gets uninteresting.

Well done, Sir. My compliments. And thanks for sharing!

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This is a marvellous level. I like the concept (“refragging the hard drive”), the textures, the design, and the flow.

Beaten it once, found zero secrets so far, but it was enjoyable. Monster placement is good, progress is solid, and the level of detail is awesome. Really feels like you are inside a machine and a computer part. 4/5 for the gameplay, but 5/5 for aesthetic design.

Even found a “small” easter egg area. Heh.

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I love the textures, the open layout, and the map’s concept. All of those things add up to a pretty unique interpretation of the base theme. My only criticism is that the progression is sometimes unclear: on a few occasions, I had no idea where to go or what to do. (Someone left a comment to the same effect on func, so I don’t thing the confusion is just my being obtuse). Still, this map is fun and creative enough that I didn’t mind wandering around a bit.

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