# Ad\_sepulcher and SP maps HD textures and a lot of vanilla stuff

**URL:** <https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546>\
**Category:** Quake Maps\
**Created:** [June 10, 2018, 3:31pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546 "2018-06-10T15:31:04Z")\
**Posts on this page:** 20\
**Page:** 10

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [September 6, 2021, 8:47am UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/181 "2021-09-06T08:47:09Z")

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Coven of Ebony v1.1 by Tronyn

coe1 map fix for QSS 08.07.21 and VkQ 1.11  
Upd: IW 0.7.0 runs well

> **[coe.zip - Coven of Ebony by Dustin](https://www.quaddicted.com/reviews/coe.html)**
>
> Blue medieval episode with 4 levels (+start/end map), some new monsters and fairly tough gameplay. Note: A patch is available here: coe\_p.

Fixed:

1. No monsters where spawned inside the walls and not ataking thru walls.
2. Fixed telefragging monsters.
3. All monsters are spawning correctly and 100% kills is possible.
4. Elevator position fixed (not worked correctly in QS 0.94.1)
5. Fixed sticking secret button.

Tested on hard and normal.

Extract zip file into Your COE directory.

[![](https://discuss.quaddicted.com/uploads/default/original/1X/326fc368dcfdd9df09b1ae0760e9a98f14ef58e4.jpeg)](https://quaketastic.com/files/single_player/maps/coe1_fix_qss.jpg)

[https://quaketastic.com/files/single\_player/maps/coe1\_fix\_qss.zip](https://quaketastic.com/files/single_player/maps/coe1_fix_qss.zip)  
(7 kB)

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**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [September 6, 2021, 12:05pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/182 "2021-09-06T12:05:51Z")

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Nice! Anyway i’ve done…warpspasm colored lights…when i return from work i’ll post screenshots

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**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [September 6, 2021, 6:40pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/183 "2021-09-06T18:40:50Z")

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Here’s a preview [https://imgur.com/gallery/MppCbkf](https://imgur.com/gallery/MppCbkf)

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [September 8, 2021, 5:22pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/184 "2021-09-08T17:22:20Z")

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Jakub at quakeone  
posted absolutely perfect Travail HD texturepack. It is professionally created and looks gorgeous.

[![](https://discuss.quaddicted.com/uploads/default/original/1X/d6b2f20f96a030675c92a77204a365b83de62b01.png)](https://i.ibb.co/j3PGsjd/travail20210905192918-00.png)

Link to Jakub's post

> **[Travail HD texture pack - jakub's take - 
		
		QuakeOne - Quake 1 Resurrection](https://quakeone.com/forum/news/mods/283492-travail-hd-texture-pack-jakub-s-take)**
>
> https://i.ibb.co/k9bQj1P/travail-banner.png
>  
> 
> 
> 
> 
> Hello fellow quakers
> 
> I am back from limbo after a long pause and this time with something (hopefully) substantial. It comes with a story so sit down and relax. For the impatient ones - download is at...

Now here:

> [@HD textures by jakub1 and other quake experiments](https://discuss.quaddicted.com/t/hd-textures-by-jakub1-and-other-quake-experiments/3114/1):
>
> HD textures projects Hello fellow quakers This is a chronological compilation of my projects released over the years on [quakeone.com](http://quakeone.com) forum. However, quakeone seems quite dead recently so I have decided to make a backup here. Why&How I started to make my own textures is described below. Warning - a lot of text and a lot of pictures ahead. 09-05-2021 Almost a year ago, in the middle of the corona situation that turned into complete clusterfuck, at least in Czech Republic, I realized I…

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**Author:** ![Mecheye](https://discuss.quaddicted.com/letter_avatar/mecheye/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Mecheye](https://discuss.quaddicted.com/u/Mecheye)\
**Post date:** [October 31, 2021, 10:44pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/185 "2021-10-31T22:44:21Z")

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I have an odd and very specific question/request!

Does anyone have a collection of textures, or have the sources for, Skacky’s MapJam 5 submission?

Specifically the window textures if you got them

Thanks in advance!

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [November 1, 2021, 6:24am UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/186 "2021-11-01T06:24:14Z")

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> **[PHILIPK.NET](https://www.philipk.net/index.html)**
>
> PHILIPK.NET - Tutorials, texture sets for download, personal portfolio and resumé.

ANCIENT COLLECTION - Old textures package

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [November 14, 2021, 9:25am UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/187 "2021-11-14T09:25:18Z")

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Original 44100 sounds by MG for (AD) Arcane Dimensions 1.81  
and original models by MG of  
demon, shalrath and wizard (md5 to mdl converted by NightFright)  
with addditional AD skins

[![](https://discuss.quaddicted.com/uploads/default/original/1X/260198582f012abb74bc5c8ab6a717654f262471.jpeg)](https://www.quaketastic.com/files/single_player/ad_shal.jpg)

[https://www.quaketastic.com/files/single\_player/44100\_AD\_sounds\_reskin\_mdl.zip](https://www.quaketastic.com/files/single_player/44100_AD_sounds_reskin_mdl.zip)  
(8.2 mb)

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**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [November 18, 2021, 9:09pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/188 "2021-11-18T21:09:26Z")

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Nice! Can you make Soul of Evil skins for Demon, Wizard and Shambler (skiffy model, not Quake remastered?)

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**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [November 18, 2021, 9:10pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/189 "2021-11-18T21:10:02Z")

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Nice! Can you make Soul of Evil skins for Demon, Wizard and Shambler (skiffy model, not Quake remastered?)

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [November 19, 2021, 3:13pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/190 "2021-11-19T15:13:23Z")

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Soul of Evil is my favorite Tronyn’s mod. But its green models are absolutely unusual as for me and I’m using classic instead of them.  
So I’m just remove dog, enforcer and soldier from SoE’s pak0.pak w/o any harm for this mod and using next pack for the rest models.

[https://quaketastic.com/files/models/soe\_auth\_models.zip](https://quaketastic.com/files/models/soe_auth_models.zip)

(0.9 Mb)

 ![](https://discuss.quaddicted.com/uploads/default/original/1X/2560d6f687cc1b071e6f04854bcbff331e1a4e47.jpeg)  
demon, shal, wizard by MG md5 to mdl modified by NightFright  
reskinned by me  
knight by Lunaran  
shambler by skiffy with additional AD skin by sock.

!!! _This models incompatible with other Drake based mods using chainsaw_!

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**Author:** ![Andrew](https://discuss.quaddicted.com/letter_avatar/andrew/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Andrew](https://discuss.quaddicted.com/u/Andrew)\
**Post date:** [November 21, 2021, 3:13pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/191 "2021-11-21T15:13:00Z")

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I have already tortured myself to optimize unrealistically improbable movements and bones and align all MD5 models relative to the ground, especially after the death animation. I still can’t finish editing the last three models.

But I have another question: How to add additional skins to new MD5 models?

Everything is clear in MDL models, but nothing is clear here at all. All the information about the skin and all the vertices is in the TMP file, but I do not know how to edit it. Therefore, I can only change the animation. Even changing the scale works only when you convert the model from a Blender to an MDL file. I probably just don’t know a lot and don’t know how to do it.  
Can someone more competent tell me the right way?

And the textures are just wonderful! It’s just a pity that they are for MDL models. (((

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [November 21, 2021, 4:50pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/192 "2021-11-21T16:50:59Z")

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I’m not using md5 models playing QSS due they overrides models and its skins in mods.  
The only model with multi skins bundled in enhanced Quake is armor. Look at skins names:

armor\_00\_00.lmp  
armor\_01\_00.lmp  
armor\_02\_00.lmp

That’s the answer.  
I’m just now created not existing two skinned ogre in md5 format for rogue by adding skin from Authentic Models for Quake (AMQ), Rev. #26:

 ![rogueogr](https://discuss.quaddicted.com/uploads/default/original/1X/f25603082aa9e70fe0236e78b5a7a4c2fd6fff14.jpeg)

[https://quaketastic.com/files/models/ogre\_md5\_2skins.zip](https://quaketastic.com/files/models/ogre_md5_2skins.zip)  
(280 Kb)

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**Author:** ![Andrew](https://discuss.quaddicted.com/letter_avatar/andrew/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Andrew](https://discuss.quaddicted.com/u/Andrew)\
**Post date:** [November 22, 2021, 2:22pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/193 "2021-11-22T14:22:52Z")

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Thank you, friend!

Yes, I have seen \*.lmp armor files. And with what program can I open a \*.lmp file and replace an image in it?

I’m glad that at least someone started working with MD5 models to add multi skins.

And these MD5 models with multi skins are supported by mods, otherwise everyone uses only MDL models? But unfortunately after converting to MDL they float along the vertices when moving and it all looks as if you are looking at the figure through hot and swaying air.

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [November 22, 2021, 5:48pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/194 "2021-11-22T17:48:48Z")

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Fimg is an powerful tool for .lmp editing  
Look for it here:

[https://www.quaddicted.com/files/tools/](https://www.quaddicted.com/files/tools/)

As for md5 editing try to ask guys from quakeone or visit func\_msgboard for help.

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**Author:** ![PyroGXPilot](https://discuss.quaddicted.com/letter_avatar/pyrogxpilot/32/5_e30499b05c07943df9b13d07c8c32459.png) [@PyroGXPilot](https://discuss.quaddicted.com/u/PyroGXPilot)\
**Post date:** [December 26, 2021, 10:54am UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/195 "2021-12-26T10:54:33Z")

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Anyone have the Zendar and Eric´s The Underearth (ad\_e2m7) hd packs?

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [December 26, 2021, 11:19am UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/196 "2021-12-26T11:19:27Z")

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Try to search here:

> **[Arcane Dimensions -HD overhaul- - 
		
		QuakeOne - Quake 1 Resurrection](https://quakeone.com/forum/quake-mod-releases/works-in-progress/12936-arcane-dimensions-hd-overhaul)**
>
> over time several texture-packs for Arcane Dimensions maps have been made by myself, Icaro and BloodVengeance,
> and just recently i made a couple models for AD and

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**Author:** ![PyroGXPilot](https://discuss.quaddicted.com/letter_avatar/pyrogxpilot/32/5_e30499b05c07943df9b13d07c8c32459.png) [@PyroGXPilot](https://discuss.quaddicted.com/u/PyroGXPilot)\
**Post date:** [December 26, 2021, 6:12pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/197 "2021-12-26T18:12:17Z")

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those links are broke @qazzaq

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [December 26, 2021, 7:05pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/198 "2021-12-26T19:05:33Z")

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Hmm. Seems to be thread is abandoned by author unfortunately.  
There is another way to get some AD textures:

> **[Quake "Epsilon" Build mod](https://www.moddb.com/mods/quake-epsilon-build)**
>
> In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same,...

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [February 5, 2022, 2:30pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/199 "2022-02-05T14:30:48Z")

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Yet one fix for Arcanum (final arcanum5 map).  
Removed texture glitches on few brushes.

Original

 ![](https://discuss.quaddicted.com/uploads/default/original/1X/d38ec42d6a9fdfc768c3505b8053d29e24ee2355.jpeg)  
Fixed  
 ![](https://discuss.quaddicted.com/uploads/default/original/1X/91ceb5cd1e7a76264d64d3b41fe9c39dbdb2239d.jpeg)  
Original  
 ![](https://discuss.quaddicted.com/uploads/default/original/1X/f134a6dd32ed87518d8bfcc0e9bcd892dde1be1c.jpeg)  
Fixed  
 ![](https://discuss.quaddicted.com/uploads/default/original/1X/f7ef3c3f209c3e03aa8de5e1144bcccef77c2279.jpeg)  
[https://quaketastic.com/files/single\_player/arcanum5fixed.zip](https://quaketastic.com/files/single_player/arcanum5fixed.zip)  
(3.4 mb)

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [February 6, 2022, 12:29pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/200 "2022-02-06T12:29:58Z")

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Maelstrom  
by Stephen Parker

> **[maelstrm.zip - Maelstrom by Stephen Parker in the Quake archive at...](https://www.quaddicted.com/reviews/maelstrm.html)**
>
> Mini-episode with four small to medium Wizard-style maps and a start map. Note: In the third map, some teleporters may be malfunctioning in newer engines, leaving player/monsters stuck in the ceiling. Use noclip/fullbright temporarily to be able to...

map p1l3 fix (.ent file)

Fixed:

- fiends spawning in the air or ceiling
- player teleportation into the ceiling
- removed wrong trigger secret  
…

 ![](https://discuss.quaddicted.com/uploads/default/original/1X/98d7199716360853a11f7ca14b03aac194dd8906.jpeg)  
 ![](https://discuss.quaddicted.com/uploads/default/original/1X/d7830914c1b5487f5dd467843eaf3ec0a9cf0e63.jpeg)  
[https://www.quaketastic.com/files/single\_player/Maelstrm\_p1l3\_fix.zip](https://www.quaketastic.com/files/single_player/Maelstrm_p1l3_fix.zip)  
(7 kb)

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